diff --git a/combat.tex b/combat.tex index c66748a0f2dee4cf3b11115ae038c7a7010ebc89..c358664e323ac6cd3a8530f81f53f0f370b04064 100644 --- a/combat.tex +++ b/combat.tex @@ -698,12 +698,15 @@ Such is life. \begin{multicols}{2} -\makeAutoRule{falling}{Falling Damage}{characters suffers 1 Damage per \glsfmttext{step} in height} +\makeAutoRule{falling}{Falling Damage}{characters suffers 1 Damage per \glsfmttext{step} in height, plus their own Strength} \index{Falling} Characters who fall from a height suffer 2 Damage when falling from the height of a building. This 2 Damage alone converts to $1D6-2$ Damage, while 4 Damage would simply be $1D6$ and so on. -Characters falling straight downward can attempt to mitigate up to 2 Damage by rolling \roll{Dexterity}{Athletics} (\tn[9] +1 per Damage). -Those falling forward and down in an arc can mitigate up to 4. + +Smaller creatures suffer less from falling, so a gnome with Strength -2 can easily fall 2 \glspl{step} without pain, while a human who lands wrong can break an arm by falling badly from a horse. + +Characters falling straight downward can attempt to mitigate up to 4 Damage by rolling \roll{Dexterity}{Athletics} (\tn[5] +1 per Damage). +Those falling forward and down in an arc can mitigate up to 6. The maximum Damage someone can suffer from a fall is 18, equating to $4D6+2$.