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Unverified Commit b3d95b13 authored by Malin Freeborn's avatar Malin Freeborn
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remove services

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......@@ -106,7 +106,6 @@ Every margin on the roll reduces the armour's penalty by 1, to a minimum of -1.
\subsection{Empathy}
\paragraph{Judging services} -- Wits + Empathy, \gls{tn} 9.
\footnote{See page \pageref{services} for more on purchasing services.}
It's never easy knowing whom to hire.
Every time someone hires someone as part of a service, they should make a roll.
......@@ -142,7 +141,7 @@ Thieves, brigands, and illegal adventurers cannot work with just anyone who wand
Dangerous jobs require a level of trust.
Charismatic characters who show care and understanding stand a much better chance of hiring help.
Any attempt to hire services which put someone in danger should require a roll (see page \pageref{services}).
Any attempt to hire services which put someone in danger should require a roll.
This includes murder, crafting poisons, selling illegal items, et c.
As above, players can spend \glspl{storypoint} to automatically gain such a contact, and once someone works for the players with one job, they can work in another.
......
......@@ -336,75 +336,6 @@
\end{nametable}
}
\newcommand{\servicesChart}{
\begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,left=3pt,right=3pt,code={\rowcolors{2}{}{gray!10}}]
\textbf{Apothacary} & 1 \gls{sp} / level of Intelligence + Medicine \\\hline
Poison cure & 1 \gls{sp} \\
Poison & 4 \gls{sp} \\\hline
\textbf{Fence} & \\\hline
Common item & 20\% of the item's total value \\
Identifiable valuables & 40\% of the item's total value \\
Magical item & Varies considerably, 50\% chance the item is refused \\\hline
\textbf{Boat Trip} & \\\hline
Popular trading route & $2D6-2$ \gls{sp} (reroll each day) \\
Standard stream & $3D6$ \gls{cp} \\\hline
\textbf{Guide} & 150 \gls{cp}/ day \\\hline
Inner villages & 50 \gls{cp} \\
Near the \gls{edge} & 5 \gls{sp} \\
Beyond the \gls{edge} & 15 \gls{sp} \\
\hline
\textbf{Hospitality} & \\\hline
Public House & 0 \gls{cp} \\
Meal & 5 \gls{cp} \\
Barn with breakfast & 10 \gls{cp} \\
City Inn & 40 \gls{cp} \\
Fancy Room & 1 \gls{sp} \\\hline
\textbf{Minstrel} & 15 \gls{cp}/ performance \\\hline
Large audience & 500 \gls{cp} \\
Massive audience & 1 \gls{gp} \\
Creating a new song & 2 \gls{sp} \\
Illegal song & 5 \gls{sp} \\\hline
\textbf{Sellsword} & 10 \gls{sp}/ day \\\hline
Opponent & \gls{xp}$^3$ \gls{sp} \\
Illegal Murder & 10 \gls{sp} \\\hline
\textbf{Tracker} & 5 \glspl{sp} / day \\\hline
Inner villages & 1 \gls{sp} \\
Near the \gls{edge} & 10 \gls{sp} \\
Beyond the \gls{edge} & 20\gls{sp} \\
\hline
\end{tcolorbox}
}
\newcommand\stackingDamageChart{
\begin{nametable}[l|YYYYYYYYYY]{Damage Conversion}
......
......@@ -397,26 +397,6 @@ Items carried in only one hand count as having +2 to the \gls{weightrating}, so
Characters cannot carry any item which gives them a -5 Encumbrance rating or higher.
They can, however, drag items with up to a \gls{weightrating} of up to 10 points above their Strength Attribute (rough surfaces can increase the requirement substantially).
\begin{figure*}[t!]
\servicesChart
\end{figure*}
\subsection{Services}
\label{services}
Money can buy you more than things. In fact, for the right money in a large city, characters can buy a full entourage. Villages, however, will not admit of the same opportunities.
The costs above show the starting price for a few services, plus additional fees for the details.
For example, hiring a guide for an uncharted and dangerous area for 5 days would cost 800 \glspl{cp}.
The \gls{guard} regularly form an exception to these service charges, as people expect them to work wherever they're sent, so they regularly undercharge or simply refuse to work.
Hiring someone generally requires a Wits + Empathy roll, \gls{tn} 7, to determine their capability.
Failure means that this person is useless.
Perhaps they want to work with you because they have no idea how bad they are at their job, or perhaps they simply want to rip you off.
The Failure Margin should indicate just how bad the henchman is, so the \gls{gm} is encouraged to make the roll in secret.
\end{multicols}
\section{Time \& Space}
......
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