diff --git a/actions.tex b/actions.tex
index 4e36409309a336937d094247be0a36ce1cbc3870..c5844dbd1f1016fea90ade887b359cff42336a46 100644
--- a/actions.tex
+++ b/actions.tex
@@ -106,7 +106,6 @@ Every margin on the roll reduces the armour's penalty by 1, to a minimum of -1.
 \subsection{Empathy}
 
 \paragraph{Judging services} -- Wits + Empathy, \gls{tn} 9.
-\footnote{See page \pageref{services} for more on purchasing services.}
 
 It's never easy knowing whom to hire.
 Every time someone hires someone as part of a service, they should make a roll.
@@ -142,7 +141,7 @@ Thieves, brigands, and illegal adventurers cannot work with just anyone who wand
 Dangerous jobs require a level of trust.
 Charismatic characters who show care and understanding stand a much better chance of hiring help.
 
-Any attempt to hire services which put someone in danger should require a roll (see page \pageref{services}).
+Any attempt to hire services which put someone in danger should require a roll.
 This includes murder, crafting poisons, selling illegal items, et c.
 
 As above, players can spend \glspl{storypoint} to automatically gain such a contact, and once someone works for the players with one job, they can work in another.
diff --git a/charts.tex b/charts.tex
index 71900d26a90d82cbea159d8aeec6c8d1ce87cba3..5d8427a525ddd78ac47bccc574d1a4ff6972d498 100644
--- a/charts.tex
+++ b/charts.tex
@@ -336,75 +336,6 @@
   \end{nametable}
 }
 
-\newcommand{\servicesChart}{
-
-\begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,left=3pt,right=3pt,code={\rowcolors{2}{}{gray!10}}]
-
-  \textbf{Apothacary} & 1 \gls{sp} / level of Intelligence + Medicine \\\hline
-
-  Poison cure & 1 \gls{sp} \\
-
-  Poison & 4 \gls{sp} \\\hline
-
-  \textbf{Fence} & \\\hline
-
-  Common item & 20\% of the item's total value \\
-
-  Identifiable valuables & 40\% of the item's total value \\
-
-  Magical item & Varies considerably, 50\% chance the item is refused \\\hline
-
-  \textbf{Boat Trip} & \\\hline
-
-  Popular trading route & $2D6-2$ \gls{sp} (reroll each day) \\
-
-  Standard stream & $3D6$ \gls{cp} \\\hline
-
-  \textbf{Guide} &  150 \gls{cp}/ day \\\hline
-
-    Inner villages & 50 \gls{cp} \\
-    Near the \gls{edge} & 5 \gls{sp} \\
-    Beyond the \gls{edge} & 15 \gls{sp} \\
-
-  \hline
-  \textbf{Hospitality} &  \\\hline
-
-  Public House & 0 \gls{cp} \\
-
-  Meal & 5 \gls{cp} \\
-
-  Barn with breakfast & 10 \gls{cp} \\
-
-  City Inn & 40 \gls{cp} \\
-
-  Fancy Room & 1 \gls{sp} \\\hline
-
-  \textbf{Minstrel} &  15 \gls{cp}/ performance \\\hline
-
-  Large audience & 500 \gls{cp} \\
-
-  Massive audience & 1 \gls{gp} \\
-
-  Creating a new song & 2 \gls{sp} \\
-
-  Illegal song & 5 \gls{sp} \\\hline
-
-  \textbf{Sellsword} & 10 \gls{sp}/ day \\\hline
-
-  Opponent & \gls{xp}$^3$ \gls{sp} \\
-
-  Illegal Murder & 10 \gls{sp} \\\hline
-
-  \textbf{Tracker} &  5 \glspl{sp} / day \\\hline
-
-    Inner villages & 1 \gls{sp} \\
-    Near the \gls{edge} & 10 \gls{sp} \\
-    Beyond the \gls{edge} & 20\gls{sp} \\
-  \hline
-
-\end{tcolorbox}
-}
-
 \newcommand\stackingDamageChart{
   \begin{nametable}[l|YYYYYYYYYY]{Damage Conversion}
 
diff --git a/rules.tex b/rules.tex
index b72bd8870a7c7c23d5e4cbec4638e2c2772332fa..14b71f048596a2b0b80a26ee1cd3e5b9cbd069ee 100644
--- a/rules.tex
+++ b/rules.tex
@@ -397,26 +397,6 @@ Items carried in only one hand count as having +2 to the \gls{weightrating}, so
 Characters cannot carry any item which gives them a -5 Encumbrance rating or higher.
 They can, however, drag items with up to a \gls{weightrating} of up to 10 points above their Strength Attribute (rough surfaces can increase the requirement substantially).
 
-\begin{figure*}[t!]
-\servicesChart
-\end{figure*}
-
-\subsection{Services}
-\label{services}
-
-Money can buy you more than things.  In fact, for the right money in a large city, characters can buy a full entourage.  Villages, however, will not admit of the same opportunities.
-
-The costs above show the starting price for a few services, plus additional fees for the details.
-For example, hiring a guide for an uncharted and dangerous area for 5 days would cost 800 \glspl{cp}.
-
-The \gls{guard} regularly form an exception to these service charges, as people expect them to work wherever they're sent, so they regularly undercharge or simply refuse to work.
-
-Hiring someone generally requires a Wits + Empathy roll, \gls{tn} 7, to determine their capability.
-Failure means that this person is useless.
-Perhaps they want to work with you because they have no idea how bad they are at their job, or perhaps they simply want to rip you off.
-
-The Failure Margin should indicate just how bad the henchman is, so the \gls{gm} is encouraged to make the roll in secret.
-
 \end{multicols}
 
 \section{Time \& Space}