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Commit b0b1fc8b authored by Malin Freeborn's avatar Malin Freeborn
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give space rules headers

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......@@ -722,6 +722,7 @@ If a player has an \gls{adventuringequipment} item, they can decided to describe
\Gls{adventuringequipment} can include any of the following items:
\begin{multicols}{2}
\begin{itemize}
\item{Chalk}
......@@ -736,6 +737,15 @@ If a player has an \gls{adventuringequipment} item, they can decided to describe
\item{Writing equipment}
\end{itemize}
\end{multicols}
\begin{figure*}[t]
\npc{\M}{Thenton}
\settoggle{examplecharacter}{true}
\person{1}{0}{0}{{0}{-1}{1}}{0}{2}{Academics 1, Empathy 1, Performance 1}{\longsword, \partialchain, \gls{adventuringequipment} x 1, 32\glspl{sp}}{}
\end{figure*}
\subsubsection{Starting Money}
......@@ -762,11 +772,6 @@ $7\times2\times2 = 28$, so the character starts out with 28\gls{sp}.
\end{exampletext}
\npc{\M}{Thenton}
\settoggle{examplecharacter}{true}
\person{1}{0}{0}{{0}{-1}{1}}{0}{2}{Academics 1, Empathy 1, Performance 1}{\longsword, \partialchain, \gls{adventuringequipment} x 1, 32\glspl{sp}}{}
}{}
\end{multicols}
......@@ -805,18 +810,22 @@ Lastly, there is an adventure. The adventure lasts until the current plot-thread
\subsection{Space as Squares}\index{Space}\index{Squares}\index{Areas}
\label{space}
\subsubsection{Squares}
Space is tracked through \glspl{square}.
A \gls{square} is just any unit of space within the battlefield.
If you are using a battlemap which has squares marked out on it, then those squares are the size of a square, even if those squares happen to look very hexagonal.
A square might be ten metres wide as each one covers an entire house when the battlefield is a large town, or it might be just two yards wide when moving through a detailed map of a dungeon.
The precise distances represented do not matter, just so long as they consistently balance one character's ability to run away with another's ability to hit someone with a projectile.
The next unit of space is the `\gls{area}'.
\subsubsection{Areas}
An \gls{area} is just any \gls{area} which looks different from another.
While traipsing through a small dungeon, each room and cavern entered might be thought of as an \gls{area}.
When gallivanting through open plains one \gls{area} might be a copse of trees, another a lake, and then the next area a village.
The final unit is a `region'.
\subsubsection{Region}
Regions encompasses a full forest, a town, or a collection of villages.
Each region has its own set of likely encounters, such as tradesmen in the villages, cut-throats in town, and elves in the forest.%
\iftoggle{verbose}{%
......
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