From b0b1fc8b13f1bb7c39ad0ff75d15eab9a9a4a01d Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Wed, 3 Feb 2021 19:08:36 +0100 Subject: [PATCH] give space rules headers --- rules.tex | 23 ++++++++++++++++------- 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/rules.tex b/rules.tex index c89544d9..7408b7f7 100644 --- a/rules.tex +++ b/rules.tex @@ -722,6 +722,7 @@ If a player has an \gls{adventuringequipment} item, they can decided to describe \Gls{adventuringequipment} can include any of the following items: +\begin{multicols}{2} \begin{itemize} \item{Chalk} @@ -736,6 +737,15 @@ If a player has an \gls{adventuringequipment} item, they can decided to describe \item{Writing equipment} \end{itemize} +\end{multicols} + +\begin{figure*}[t] + \npc{\M}{Thenton} + \settoggle{examplecharacter}{true} + + \person{1}{0}{0}{{0}{-1}{1}}{0}{2}{Academics 1, Empathy 1, Performance 1}{\longsword, \partialchain, \gls{adventuringequipment} x 1, 32\glspl{sp}}{} + +\end{figure*} \subsubsection{Starting Money} @@ -762,11 +772,6 @@ $7\times2\times2 = 28$, so the character starts out with 28\gls{sp}. \end{exampletext} - \npc{\M}{Thenton} - \settoggle{examplecharacter}{true} - - \person{1}{0}{0}{{0}{-1}{1}}{0}{2}{Academics 1, Empathy 1, Performance 1}{\longsword, \partialchain, \gls{adventuringequipment} x 1, 32\glspl{sp}}{} - }{} \end{multicols} @@ -805,18 +810,22 @@ Lastly, there is an adventure. The adventure lasts until the current plot-thread \subsection{Space as Squares}\index{Space}\index{Squares}\index{Areas} \label{space} +\subsubsection{Squares} + Space is tracked through \glspl{square}. A \gls{square} is just any unit of space within the battlefield. If you are using a battlemap which has squares marked out on it, then those squares are the size of a square, even if those squares happen to look very hexagonal. A square might be ten metres wide as each one covers an entire house when the battlefield is a large town, or it might be just two yards wide when moving through a detailed map of a dungeon. The precise distances represented do not matter, just so long as they consistently balance one character's ability to run away with another's ability to hit someone with a projectile. -The next unit of space is the `\gls{area}'. +\subsubsection{Areas} + An \gls{area} is just any \gls{area} which looks different from another. While traipsing through a small dungeon, each room and cavern entered might be thought of as an \gls{area}. When gallivanting through open plains one \gls{area} might be a copse of trees, another a lake, and then the next area a village. -The final unit is a `region'. +\subsubsection{Region} + Regions encompasses a full forest, a town, or a collection of villages. Each region has its own set of likely encounters, such as tradesmen in the villages, cut-throats in town, and elves in the forest.% \iftoggle{verbose}{% -- GitLab