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Commit af1c82f7 authored by Malin Freeborn's avatar Malin Freeborn
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add strike bonus to charge knacks

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...@@ -24,7 +24,7 @@ The character receives +2 to Strike when making unarmed attacks or grappling. ...@@ -24,7 +24,7 @@ The character receives +2 to Strike when making unarmed attacks or grappling.
\subsubsection{Charge} \subsubsection{Charge}
If you spend a \gls{round} moving at your maximum speed in order to engage with the enemy, then on the next round you gain a bonus to your Strength and Speed equal to half the number of Knacks you have (rounded up), for the first attack of the round. If you spend a \gls{round} moving at your maximum speed in order to engage with the enemy, then on the next round you gain a bonus to your Damage, Initiative and Strike, equal to half the number of Knacks you have (rounded up), for the first attack of the round.
\subsubsection{Cutting Swing} \subsubsection{Cutting Swing}
...@@ -32,7 +32,7 @@ The character can cut through more than one opponent at a time, or slice open mu ...@@ -32,7 +32,7 @@ The character can cut through more than one opponent at a time, or slice open mu
\subsubsection{Disarm} \subsubsection{Disarm}
With a flick of your sword into an opponent's wrist or by trapping the hilt you can throw an opponent's sword away. This manoeuvre takes the normal amount of Initiative for using your weapon. You and your opponent make a \textit{resisted} Dexterity + Combat Action, \gls{tn} 7. If the disarm attempt is successful, the weapon is thrown 1D3 squares in a random direction. With a flick of your sword into an opponent's wrist or by trapping the hilt you can throw an opponent's sword away. This manoeuvre takes the normal amount of Initiative for using your weapon. You and your opponent make a \textit{resisted} Dexterity + Combat Action, \gls{tn} 7. If the disarm attempt is successful, the weapon is thrown $1D3$ squares in a random direction.
\subsubsection{Defender} \subsubsection{Defender}
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