From af1c82f7033f3abb492bd97a0058f4232cc18068 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Sun, 17 May 2020 01:49:00 +0200
Subject: [PATCH] add strike bonus to charge knacks

---
 knacks.tex | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/knacks.tex b/knacks.tex
index 477784e7..775522d2 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -24,7 +24,7 @@ The character receives +2 to Strike when making unarmed attacks or grappling.
 
 \subsubsection{Charge}
 
-If you spend a \gls{round} moving at your maximum speed in order to engage with the enemy, then on the next round you gain a bonus to your Strength and Speed equal to half the number of Knacks you have (rounded up), for the first attack of the round.
+If you spend a \gls{round} moving at your maximum speed in order to engage with the enemy, then on the next round you gain a bonus to your Damage, Initiative and Strike, equal to half the number of Knacks you have (rounded up), for the first attack of the round.
 
 \subsubsection{Cutting Swing}
 
@@ -32,7 +32,7 @@ The character can cut through more than one opponent at a time, or slice open mu
 
 \subsubsection{Disarm}
 
-With a flick of your sword into an opponent's wrist or by trapping the hilt you can throw an opponent's sword away. This manoeuvre takes the normal amount of Initiative for using your weapon. You and your opponent make a \textit{resisted} Dexterity + Combat Action, \gls{tn} 7. If the disarm attempt is successful, the weapon is thrown 1D3 squares in a random direction.
+With a flick of your sword into an opponent's wrist or by trapping the hilt you can throw an opponent's sword away. This manoeuvre takes the normal amount of Initiative for using your weapon. You and your opponent make a \textit{resisted} Dexterity + Combat Action, \gls{tn} 7. If the disarm attempt is successful, the weapon is thrown $1D3$ squares in a random direction.
 
 \subsubsection{Defender}
 
-- 
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