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Commit a6f955ca authored by Malin Freeborn's avatar Malin Freeborn
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add advice on op casters

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......@@ -414,6 +414,19 @@ Once multiple goblins are attacking as a Sneak Attack, they'll each receive +4 t
Remember to attack whichever \gls{pc} is the strongest in order to lower their initiative.
Once a \gls{pc} has run out of initiative, keep attacking so that the \gls{pc} gets a penalty for defending while below 0 initiative.
\subsubsection{Magical Chicanery}
At some point, the party spellcaster may put together a \textit{Massive, Range, Sentient, Murder-Spell}, and destroy anything in their path.
This isn't a breach of the rules -- it's just good use of them.
Firstly, remember that \glspl{xp} is limited to the first three creatures killed in a single go.%
\footnote{See \nameref{xpCreatureMax}, page \pageref{xpCreatureMax}.}
Secondly, it's time to up the ante and miss out encounters.
If the party mage can handle 30 goblins with a single spell, just gloss over goblin encounters with a brief roll of the dice.
If the party mage somehow fails the spellcasting roll, run the encounter; otherwise, move on.
Focus on the encounters that still matter.
There are always creatures big enough to challenge a caster of any magnitude.
\end{multicols}
\section{The Players}
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