diff --git a/gm.tex b/gm.tex index d43855dfb5411cfddd5ba8fba171810e649930ca..a2eb7cae78d91fbab9635ab0a6adb07edcd1db54 100644 --- a/gm.tex +++ b/gm.tex @@ -414,6 +414,19 @@ Once multiple goblins are attacking as a Sneak Attack, they'll each receive +4 t Remember to attack whichever \gls{pc} is the strongest in order to lower their initiative. Once a \gls{pc} has run out of initiative, keep attacking so that the \gls{pc} gets a penalty for defending while below 0 initiative. +\subsubsection{Magical Chicanery} + +At some point, the party spellcaster may put together a \textit{Massive, Range, Sentient, Murder-Spell}, and destroy anything in their path. +This isn't a breach of the rules -- it's just good use of them. + +Firstly, remember that \glspl{xp} is limited to the first three creatures killed in a single go.% +\footnote{See \nameref{xpCreatureMax}, page \pageref{xpCreatureMax}.} +Secondly, it's time to up the ante and miss out encounters. +If the party mage can handle 30 goblins with a single spell, just gloss over goblin encounters with a brief roll of the dice. +If the party mage somehow fails the spellcasting roll, run the encounter; otherwise, move on. +Focus on the encounters that still matter. +There are always creatures big enough to challenge a caster of any magnitude. + \end{multicols} \section{The Players}