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Commit a46a1e13 authored by Malin Freeborn's avatar Malin Freeborn
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add superfast rules and parsimony text to readme

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......@@ -13,9 +13,33 @@ Gits available on github and gitlab.
BIND is a fantasy tabletop RPG. It's a free-as-in-freedom project, meaning that anyone can grab a copy of the source document and improve the rules, change the wording, add images, and then print it out, just like the original.
# Superfast Rules
- 6 Attributes: Strength, Dexterity, Speed, Intelligence, Wits and Charisma.
- Skills cover actions depending on what they're paired with.
* Intimidation = Strength + Deceit.
* Lies = Charisma + Deceit.
- Roll 2D6 + Attribute + Skill to succeed at standard Target Number 7.
- Combat is tactical.
* Initiative is based on action-points.
* Combat Skill is divided between attack, defence and initiative.
* Fate Points allow Damage to be avoided.
- Magic gets you multiple spells per level in a magic sphere
* Spend MP to cast.
* No healing magic.
* Highest level of a sphere has to be cast slowly.
- Background is created by spending Story Points.
* Spend 1 point to say you've learnt a language.
* Spend 2 points to add an ally with martial ability.
* Spend 4 points to bring in an all-powerful mage from your past.
# Parsimony
The most important part of the game is mechanics, and everything revolves around speed.
Parsimony means getting the same results with fewer steps.
As an example, you could represent a character's strength by saying 'Strength 14', then create a table where those with a Strength of 14 get a +2 bonus.
A more parsimonious way to represent a character as having 'Strength +2' - broadly the same result, but fewer steps.
Everything from backstory, through character creation and groups rolling to spot dangers has been created to get a resolution in the shorted possible real-world time.
## No Class
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