diff --git a/README.md b/README.md index 1a31b8cc32f12732fa389d703ba80824f3b428e6..4c83ec5d78574a1aaad6e7028ef4780a8684aa98 100644 --- a/README.md +++ b/README.md @@ -13,9 +13,33 @@ Gits available on github and gitlab. BIND is a fantasy tabletop RPG. It's a free-as-in-freedom project, meaning that anyone can grab a copy of the source document and improve the rules, change the wording, add images, and then print it out, just like the original. +# Superfast Rules + +- 6 Attributes: Strength, Dexterity, Speed, Intelligence, Wits and Charisma. +- Skills cover actions depending on what they're paired with. + * Intimidation = Strength + Deceit. + * Lies = Charisma + Deceit. +- Roll 2D6 + Attribute + Skill to succeed at standard Target Number 7. +- Combat is tactical. + * Initiative is based on action-points. + * Combat Skill is divided between attack, defence and initiative. + * Fate Points allow Damage to be avoided. +- Magic gets you multiple spells per level in a magic sphere + * Spend MP to cast. + * No healing magic. + * Highest level of a sphere has to be cast slowly. +- Background is created by spending Story Points. + * Spend 1 point to say you've learnt a language. + * Spend 2 points to add an ally with martial ability. + * Spend 4 points to bring in an all-powerful mage from your past. + # Parsimony -The most important part of the game is mechanics, and everything revolves around speed. +Parsimony means getting the same results with fewer steps. +As an example, you could represent a character's strength by saying 'Strength 14', then create a table where those with a Strength of 14 get a +2 bonus. +A more parsimonious way to represent a character as having 'Strength +2' - broadly the same result, but fewer steps. + +Everything from backstory, through character creation and groups rolling to spot dangers has been created to get a resolution in the shorted possible real-world time. ## No Class