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Malin Freeborn
core
Commits
a38ef338
Commit
a38ef338
authored
4 years ago
by
Malin Freeborn
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adjust class examples with Skill~no format
parent
79997ef3
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cc.tex
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View file @
a38ef338
...
...
@@ -344,7 +344,7 @@ When thinking up a new Skill, try to think about how it would work with each Att
\begin{tcolorbox}
[tabularx=
{
cc
}
,arc=1mm]
Question
&
\gls
{
tn
}
\\\hline
Question
&
\gls
entrytext
{
tn
}
\\\hline
Simple
&
7
\\
...
...
@@ -512,7 +512,7 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes}
{
0
}}
% CHARISMA
{
0
}
% DR
{
0
}
% COMBAT
{
Academics
1, Crafts
1
\Path
{
Alchemy
}{
Invocation 2, Illusion 1
}}
% SKILLS
{
Academics
~
1, Crafts
~
1
\Path
{
Alchemy
}{
Invocation 2, Illusion 1
}}
% SKILLS
{
Dagger, 1 x adventuring equipment
}
% EQUIPMENT
{
\mana
{
2
}}
...
...
@@ -534,7 +534,7 @@ The Craft and Empathy skills means the illusionist is best at making illusions o
{
0
}}
% CHARISMA
{
0
}
% DR
{
0
}
% COMBAT
{
Academics
2, Empathy
1, Crafts
1
\Path
{
Alchemy
}{
Force
1, Invocation
2, Illusion
3
}}
% SKILLS
{
Academics
~
2, Empathy
~
1, Crafts
~
1
\Path
{
Alchemy
}{
Force
~
1, Invocation
~
2, Illusion
~
3
}}
% SKILLS
{
\Dagger
,
\completeleather
, 2 x adventuring equipment
}
% EQUIPMENT
{
\mana
{
4
}}
...
...
@@ -556,7 +556,7 @@ Their starting equipment includes partial leather armour, camping equipment, a s
{
0
}}
% CHARISMA
{
0
}
% DR
{
1
}
% COMBAT
{
Academics
1, Beast
Ken
1, Survival
1
\Path
{
Divinity
}{
Aldaron
1, Polymorph
1
}}
% SKILLS
{
Academics
~
1, Beast
~
Ken
~
1, Survival
~
1
\Path
{
Divinity
}{
Aldaron
~
1, Polymorph
~
1
}}
% SKILLS
{
\spear
,
\partialleather
, dagger
}
% EQUIPMENT
{
\mana
{
2
}}
...
...
@@ -577,7 +577,7 @@ Water can be turned to slime or webbing, webs could be turned to water, and the
{
0
}}
% CHARISMA
{
0
}
% DR
{
1
}
% COMBAT
{
Academics
1, Beast
Ken
2, Survival
1
\Path
{
Divinity
}{
Aldaron
2, Conjuration
1, Polymorph
3
}}
% SKILLS
{
Academics
~
1, Beast
~
Ken
~
2, Survival
~
1
\Path
{
Divinity
}{
Aldaron
~
2, Conjuration
~
1, Polymorph
~
3
}}
% SKILLS
{
\partialleather
,
\spear
, dagger, 1 x adventuring equipment
}
% EQUIPMENT
{
\mana
{
3
}}
...
...
@@ -600,7 +600,7 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w
{
0
}}
% CHARISMA
{
0
}
% DR
{
0
}
% COMBAT
{
Academics
1, Medicine
1
\Path
{
Divinity
}{
Fate
2
}}
% SKILLS
{
Academics
~
1, Medicine
~
1
\Path
{
Divinity
}{
Fate
~
2
}}
% SKILLS
{
\quarterstaff
,
\partialleather
}
% EQUIPMENT
{
\mana
{
4
}}
...
...
@@ -621,7 +621,7 @@ Those fighting could be forced to continue until they die from a sword or drop d
{
0
}}
% CHARISMA
{
0
}
% DR
{
1
}
% COMBAT
{
Academics
1, Empathy
1, Deceit
1, Medicine
1
\Path
{
Divinity
}{
Enchantment
3, Fate
2
}}
% SKILLS
{
Academics
~
1, Empathy
~
1, Deceit
~
1, Medicine
~
1
\Path
{
Divinity
}{
Enchantment
~
3, Fate
~
2
}}
% SKILLS
{
\quarterstaff
,
\partialchain
, medical equipment, 2 x adventuring equipment
}
% EQUIPMENT
{
\mana
{
4
}
\addtocounter
{
fp
}{
5
}}
...
...
@@ -646,7 +646,7 @@ They follow the Code of Acquisition.
{
0
}}
% CHARISMA
{
0
}
% DR
{
1
}
% COMBAT
{
Deceit
1, Larceny
1, Stealth
2
\knacks
{
\perfectsneakattack
}}
% SKILLS
{
Deceit
~
1, Larceny
~
1, Stealth
~
2
\knacks
{
\perfectsneakattack
}}
% SKILLS
{
\longsword
,
\completeleather
, dagger, lock pick tools, 1 x adventuring equipment
}
% EQUIPMENT
{
\addtocounter
{
fp
}{
5
}}
...
...
@@ -665,7 +665,7 @@ Alternatively, rogues may go the route of a singing socialite, and even learn to
{
1
}}
% CHARISMA
{
0
}
% DR
{
1
}
% COMBAT
{
Academics
1, Empathy
1, Deceit
2, Performance
2, Vigilance
1
}
% SKILLS
{
Academics
~
1, Empathy
~
1, Deceit
~
2, Performance
~
2, Vigilance
~
1
}
% SKILLS
{
\longsword
,
\partialleather
, dagger, lantern, camping equipment, writing equipment, 2 x adventuring equipment.
\Path
{
Song
}{
Fate 1, Enchantment 2
}}
% EQUIPMENT
{
\mana
{
2
}
\addtocounter
{
fp
}{
10
}}
...
...
@@ -708,7 +708,7 @@ Those focussed narrowly on advancing in martial abilities can become deadly.
{
0
}}
% CHARISMA
{
0
}
% DR
{
2
}
% COMBAT
{
Deceit
1, Tactics
1
\knacks
{
\adrenalinesurge
,
\charge
,
\firststrike
}}
% SKILLS
{
Deceit
~
1, Tactics
~
1
\knacks
{
\adrenalinesurge
,
\charge
,
\firststrike
}}
% SKILLS
{
\longsword
,
\partialchain
,
\bucklar
}
% EQUIPMENT
{
\addtocounter
{
fp
}{
5
}}
...
...
@@ -727,7 +727,7 @@ After progressing, particularly pious fighters can gain a level or two in Fate,
{
0
}}
% CHARISMA
{
0
}
% DR
{
2
}
% COMBAT
{
Academics
1, Deceit
1, Tactics
1
\Path
{
Divinity
}{
Fate 2
}
\knacks
{
\adrenalinesurge
,
\finishingblow
}}
% SKILLS
{
Academics
~
1, Deceit
~
1, Tactics
~
1
\Path
{
Divinity
}{
Fate 2
}
\knacks
{
\adrenalinesurge
,
\finishingblow
}}
% SKILLS
{
\longsword
,
\partialchain
,
\bucklar
, 2 x adventuring equipment
}
% EQUIPMENT
{
\mana
{
2
}
\addtocounter
{
fp
}{
10
}}
...
...
@@ -747,7 +747,7 @@ Whether this comes through prayer or inborn abilities which develop over time, a
{
0
}}
% CHARISMA
{
0
}
% DR
{
2
}
% COMBAT
{
Projectiles
1, Beast
Ken
1, Survival
1, Tactics
1
\Path
{
Blood
}{
Aldaron 2
}
\knacks
{
\mightydraw
,
\charge
}}
% SKILLS
{
Projectiles
~
1, Beast
~
Ken
~
1, Survival
~
1, Tactics
~
1
\Path
{
Blood
}{
Aldaron 2
}
\knacks
{
\mightydraw
,
\charge
}}
% SKILLS
{
\longsword
,
\partialchain
,
\bucklar
, bow, 2 x adventuring equipment
}
% EQUIPMENT
{
\mana
{
2
}
\addtocounter
{
fp
}{
10
}}
...
...
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