diff --git a/cc.tex b/cc.tex index 2556953406ff3d21b2e60ee0c707f2a7f8da4e1a..3e14dd5dcdc66e6d216b8da0299ed2dd0a67d1d4 100644 --- a/cc.tex +++ b/cc.tex @@ -344,7 +344,7 @@ When thinking up a new Skill, try to think about how it would work with each Att \begin{tcolorbox}[tabularx={cc},arc=1mm] - Question & \gls{tn} \\\hline + Question & \glsentrytext{tn} \\\hline Simple & 7 \\ @@ -512,7 +512,7 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes} {0}}% CHARISMA {0}% DR {0}% COMBAT -{Academics 1, Crafts 1\Path{Alchemy}{Invocation 2, Illusion 1}}% SKILLS +{Academics~1, Crafts~1\Path{Alchemy}{Invocation 2, Illusion 1}}% SKILLS {Dagger, 1 x adventuring equipment}% EQUIPMENT {\mana{2}} @@ -534,7 +534,7 @@ The Craft and Empathy skills means the illusionist is best at making illusions o {0}}% CHARISMA {0}% DR {0}% COMBAT -{Academics 2, Empathy 1, Crafts 1\Path{Alchemy}{Force 1, Invocation 2, Illusion 3}}% SKILLS +{Academics~2, Empathy~1, Crafts~1\Path{Alchemy}{Force~1, Invocation~2, Illusion~3}}% SKILLS {\Dagger, \completeleather, 2 x adventuring equipment}% EQUIPMENT {\mana{4}} @@ -556,7 +556,7 @@ Their starting equipment includes partial leather armour, camping equipment, a s {0}}% CHARISMA {0}% DR {1}% COMBAT -{Academics 1, Beast Ken 1, Survival 1\Path{Divinity}{Aldaron 1, Polymorph 1}}% SKILLS +{Academics~1, Beast~Ken~1, Survival~1\Path{Divinity}{Aldaron~1, Polymorph~1}}% SKILLS {\spear, \partialleather, dagger}% EQUIPMENT {\mana{2}} @@ -577,7 +577,7 @@ Water can be turned to slime or webbing, webs could be turned to water, and the {0}}% CHARISMA {0}% DR {1}% COMBAT -{Academics 1, Beast Ken 2, Survival 1\Path{Divinity}{Aldaron 2, Conjuration 1, Polymorph 3}}% SKILLS +{Academics~1, Beast~Ken~2, Survival~1\Path{Divinity}{Aldaron~2, Conjuration~1, Polymorph~3}}% SKILLS {\partialleather, \spear, dagger, 1 x adventuring equipment}% EQUIPMENT {\mana{3}} @@ -600,7 +600,7 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w {0}}% CHARISMA {0}% DR {0}% COMBAT -{Academics 1, Medicine 1\Path{Divinity}{Fate 2}}% SKILLS +{Academics~1, Medicine~1\Path{Divinity}{Fate~2}}% SKILLS {\quarterstaff, \partialleather}% EQUIPMENT {\mana{4}} @@ -621,7 +621,7 @@ Those fighting could be forced to continue until they die from a sword or drop d {0}}% CHARISMA {0}% DR {1}% COMBAT -{Academics 1, Empathy 1, Deceit 1, Medicine 1\Path{Divinity}{Enchantment 3, Fate 2}}% SKILLS +{Academics~1, Empathy~1, Deceit~1, Medicine~1\Path{Divinity}{Enchantment~3, Fate~2}}% SKILLS {\quarterstaff, \partialchain, medical equipment, 2 x adventuring equipment}% EQUIPMENT {\mana{4}\addtocounter{fp}{5}} @@ -646,7 +646,7 @@ They follow the Code of Acquisition. {0}}% CHARISMA {0}% DR {1}% COMBAT -{Deceit 1, Larceny 1, Stealth 2\knacks{\perfectsneakattack}}% SKILLS +{Deceit~1, Larceny~1, Stealth~2\knacks{\perfectsneakattack}}% SKILLS {\longsword, \completeleather, dagger, lock pick tools, 1 x adventuring equipment}% EQUIPMENT {\addtocounter{fp}{5}} @@ -665,7 +665,7 @@ Alternatively, rogues may go the route of a singing socialite, and even learn to {1}}% CHARISMA {0}% DR {1}% COMBAT -{Academics 1, Empathy 1, Deceit 2, Performance 2, Vigilance 1}% SKILLS +{Academics~1, Empathy~1, Deceit~2, Performance~2, Vigilance~1}% SKILLS {\longsword, \partialleather, dagger, lantern, camping equipment, writing equipment, 2 x adventuring equipment.\Path{Song}{Fate 1, Enchantment 2}}% EQUIPMENT {\mana{2}\addtocounter{fp}{10}} @@ -708,7 +708,7 @@ Those focussed narrowly on advancing in martial abilities can become deadly. {0}}% CHARISMA {0}% DR {2}% COMBAT -{Deceit 1, Tactics 1\knacks{\adrenalinesurge, \charge, \firststrike}}% SKILLS +{Deceit~1, Tactics~1\knacks{\adrenalinesurge, \charge, \firststrike}}% SKILLS {\longsword, \partialchain, \bucklar}% EQUIPMENT {\addtocounter{fp}{5}} @@ -727,7 +727,7 @@ After progressing, particularly pious fighters can gain a level or two in Fate, {0}}% CHARISMA {0}% DR {2}% COMBAT -{Academics 1, Deceit 1, Tactics 1\Path{Divinity}{Fate 2}\knacks{\adrenalinesurge, \finishingblow}}% SKILLS +{Academics~1, Deceit~1, Tactics~1\Path{Divinity}{Fate 2}\knacks{\adrenalinesurge, \finishingblow}}% SKILLS {\longsword, \partialchain, \bucklar, 2 x adventuring equipment}% EQUIPMENT {\mana{2}\addtocounter{fp}{10}} @@ -747,7 +747,7 @@ Whether this comes through prayer or inborn abilities which develop over time, a {0}}% CHARISMA {0}% DR {2}% COMBAT -{Projectiles 1, Beast Ken 1, Survival 1, Tactics 1\Path{Blood}{Aldaron 2}\knacks{\mightydraw, \charge}}% SKILLS +{Projectiles~1, Beast~Ken~1, Survival~1, Tactics~1\Path{Blood}{Aldaron 2}\knacks{\mightydraw, \charge}}% SKILLS {\longsword, \partialchain, \bucklar, bow, 2 x adventuring equipment}% EQUIPMENT {\mana{2}\addtocounter{fp}{10}}