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Verified Commit 98d48fc8 authored by Malin Freeborn's avatar Malin Freeborn
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place full rules glossary in appendix

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...@@ -196,15 +196,15 @@ Injury is paid in \glspl{fp} while they last, then Damage starts to take large c ...@@ -196,15 +196,15 @@ Injury is paid in \glspl{fp} while they last, then Damage starts to take large c
\begin{multicols}{2} \begin{multicols}{2}
\subsection{Weapons} \subsection{\Glsfmtplural{weapon}}
\noindent \noindent
Weapons are a great way of inflicting additional Damage, and an equally excellent way of defending oneself. \Glspl{weapon} are a great way of inflicting additional Damage, and an equally excellent way of defending oneself.
Having a longsword to keep scary opponents at bay is always better than trying to nimbly dodge about. Having a longsword to keep scary opponents at bay is always better than trying to nimbly dodge about.
Longer weapons grant an Attack Bonus, allowing someone to hit the enemy before the enemy hits them, and heavy weapons tend to deal more Damage. Longer \glspl{weapon} grant an Attack Bonus, allowing someone to hit the enemy before the enemy hits them, and heavy \glspl{weapon} tend to deal more Damage.
However, both of these come at the cost of extra \emph{heft}; they take more time to swing, and so cost more \glspl{ap} to use. However, both of these come at the cost of extra \emph{heft}; they take more time to swing, and so cost more \glspl{ap} to use.
Each weapon has the following properties: Each \gls{weapon} has the following properties:
\begin{itemize} \begin{itemize}
......
...@@ -64,6 +64,11 @@ Keywords={TTRPG,RPG,roleplaying} ...@@ -64,6 +64,11 @@ Keywords={TTRPG,RPG,roleplaying}
\startappendix \startappendix
\printglossary[
style=topicmcols,
type=mech,
]
\input{appendix.tex} \input{appendix.tex}
\printindex \printindex
......
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