From 98d48fc84c9e1b245b6df2943518957a4362562a Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 15 Sep 2024 16:29:14 +0200 Subject: [PATCH] place full rules glossary in appendix --- combat.tex | 8 ++++---- main.tex | 5 +++++ 2 files changed, 9 insertions(+), 4 deletions(-) diff --git a/combat.tex b/combat.tex index 11108451..a71096f1 100644 --- a/combat.tex +++ b/combat.tex @@ -196,15 +196,15 @@ Injury is paid in \glspl{fp} while they last, then Damage starts to take large c \begin{multicols}{2} -\subsection{Weapons} +\subsection{\Glsfmtplural{weapon}} \noindent -Weapons are a great way of inflicting additional Damage, and an equally excellent way of defending oneself. +\Glspl{weapon} are a great way of inflicting additional Damage, and an equally excellent way of defending oneself. Having a longsword to keep scary opponents at bay is always better than trying to nimbly dodge about. -Longer weapons grant an Attack Bonus, allowing someone to hit the enemy before the enemy hits them, and heavy weapons tend to deal more Damage. +Longer \glspl{weapon} grant an Attack Bonus, allowing someone to hit the enemy before the enemy hits them, and heavy \glspl{weapon} tend to deal more Damage. However, both of these come at the cost of extra \emph{heft}; they take more time to swing, and so cost more \glspl{ap} to use. -Each weapon has the following properties: +Each \gls{weapon} has the following properties: \begin{itemize} diff --git a/main.tex b/main.tex index 212842e1..0281f7eb 100644 --- a/main.tex +++ b/main.tex @@ -64,6 +64,11 @@ Keywords={TTRPG,RPG,roleplaying} \startappendix +\printglossary[ + style=topicmcols, + type=mech, + ] + \input{appendix.tex} \printindex -- GitLab