From 97261a574db01a5e4d3cb0a637e51a190de5a19e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Wed, 3 Feb 2021 06:09:06 +0100
Subject: [PATCH] clarify rules overview

---
 CS/overview.tex | 45 +++++++++++++++++++++++++--------------------
 1 file changed, 25 insertions(+), 20 deletions(-)

diff --git a/CS/overview.tex b/CS/overview.tex
index 7af888e2..918c2b04 100644
--- a/CS/overview.tex
+++ b/CS/overview.tex
@@ -11,8 +11,8 @@ For most actions:
 \begin{itemize}
 
 \item{The player asks ``How do I jump over the wall?''.}
-\item{The GM replies ``Roll 2D6 and add your Speed + Athletics''.}
-\item{The Target Number to hit is 9 or more.}
+\item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.}
+\item{If the roll gets 9 or more, the action succeeds.}
 
 \end{itemize}
 
@@ -22,9 +22,8 @@ When many characters do the same thing:
 
 \begin{itemize}
 
-\item{One player rolls, as above.}
-\item{Everyone adds their own Attribute + Skill to the same roll to get}
-	their own result.
+\item{One player rolls 2D6.}
+\item{Everyone adds their own Attribute + Skill to the same roll to get their own result.}
 
 \end{itemize}
 
@@ -35,9 +34,8 @@ When working together helps:
 \begin{itemize}
 
 \item{One player rolls, as above.}
-\item{Everyone adds their own rolls.}
-\item{A second character adds half their Attribute + Skill bonus.}
-\item{A third character can add a quarter of their Attribute + Skill bonus.}
+\item{The character with the highest score adds to the roll.}
+\item{The second highest score adds half their score, the third adds a quarter, and so on.}
 
 \end{itemize}
 
@@ -69,10 +67,28 @@ If you can take your time doing something:
 \begin{itemize}
 
 	\item{Make a group roll of Speed + any weapon Bonus.}
-	\item{Make a note of your Initiative.}
+	\item{Make a note of your Initiative score.}
 	\item{When the GM shouts out your Initiative, spend Initiative to act.}
+
+\end{itemize}
+
+\subsubsection{Attacks}
+
+\begin{itemize}
+
+	\item{Attack by rolling 2D6 plus your Combat score.}
+	\item{Light weapons, such as daggers, cost 4 Initiative to use.}
+	\item{Medium weapons, such as swords, cost 6 Initiative to use.}
+	\item{You can guard allies at the cost of 2 Initiative if you are close, so all attacks must go through you first.}
+	\item{Spells cost 3 Initiative, plus their level to use.}
+
 \end{itemize}
 
+\subsubsection{Evasion}
+
+When someone attacks, roll 2D6 against their Target Number.
+You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus.
+
 \subsubsection{Quick Actions}
 
 Do these any time you want, and spend 2 Initiative.
@@ -87,15 +103,4 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
 
 \end{itemize}
 
-\subsubsection{Attacks}
-
-\begin{itemize}
-
-	\item{Light weapons, such as daggers, cost 4 Initiative to use.}
-	\item{Medium weapons, such as swords, cost 6 Initiative to use.}
-	\item{You can guard allies at the cost of 2 Initiative, so all attacks must go through you first.}
-	\item{Spells cost 3 Initiative, plus their level to use.}
-
-\end{itemize}
-
 \end{multicols}
-- 
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