From 97261a574db01a5e4d3cb0a637e51a190de5a19e Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Wed, 3 Feb 2021 06:09:06 +0100 Subject: [PATCH] clarify rules overview --- CS/overview.tex | 45 +++++++++++++++++++++++++-------------------- 1 file changed, 25 insertions(+), 20 deletions(-) diff --git a/CS/overview.tex b/CS/overview.tex index 7af888e2..918c2b04 100644 --- a/CS/overview.tex +++ b/CS/overview.tex @@ -11,8 +11,8 @@ For most actions: \begin{itemize} \item{The player asks ``How do I jump over the wall?''.} -\item{The GM replies ``Roll 2D6 and add your Speed + Athletics''.} -\item{The Target Number to hit is 9 or more.} +\item{The GM replies ``Roll 2D6 and add your Speed + Athletics'' at Target Number 9.} +\item{If the roll gets 9 or more, the action succeeds.} \end{itemize} @@ -22,9 +22,8 @@ When many characters do the same thing: \begin{itemize} -\item{One player rolls, as above.} -\item{Everyone adds their own Attribute + Skill to the same roll to get} - their own result. +\item{One player rolls 2D6.} +\item{Everyone adds their own Attribute + Skill to the same roll to get their own result.} \end{itemize} @@ -35,9 +34,8 @@ When working together helps: \begin{itemize} \item{One player rolls, as above.} -\item{Everyone adds their own rolls.} -\item{A second character adds half their Attribute + Skill bonus.} -\item{A third character can add a quarter of their Attribute + Skill bonus.} +\item{The character with the highest score adds to the roll.} +\item{The second highest score adds half their score, the third adds a quarter, and so on.} \end{itemize} @@ -69,10 +67,28 @@ If you can take your time doing something: \begin{itemize} \item{Make a group roll of Speed + any weapon Bonus.} - \item{Make a note of your Initiative.} + \item{Make a note of your Initiative score.} \item{When the GM shouts out your Initiative, spend Initiative to act.} + +\end{itemize} + +\subsubsection{Attacks} + +\begin{itemize} + + \item{Attack by rolling 2D6 plus your Combat score.} + \item{Light weapons, such as daggers, cost 4 Initiative to use.} + \item{Medium weapons, such as swords, cost 6 Initiative to use.} + \item{You can guard allies at the cost of 2 Initiative if you are close, so all attacks must go through you first.} + \item{Spells cost 3 Initiative, plus their level to use.} + \end{itemize} +\subsubsection{Evasion} + +When someone attacks, roll 2D6 against their Target Number. +You can spend 2 Initiative to focus on defence, and add your Dexterity plus any weapon bonus. + \subsubsection{Quick Actions} Do these any time you want, and spend 2 Initiative. @@ -87,15 +103,4 @@ If your Initiative is below 0, you get a cumulative -1 penalty. \end{itemize} -\subsubsection{Attacks} - -\begin{itemize} - - \item{Light weapons, such as daggers, cost 4 Initiative to use.} - \item{Medium weapons, such as swords, cost 6 Initiative to use.} - \item{You can guard allies at the cost of 2 Initiative, so all attacks must go through you first.} - \item{Spells cost 3 Initiative, plus their level to use.} - -\end{itemize} - \end{multicols} -- GitLab