diff --git a/appendix.tex b/appendix.tex
index 4a6eab23fac3c688c6725eebc65a3e7f5be1efec..b65cdde2011e6ebc9f2b68f1e4a48cfaaf9cb6bc 100644
--- a/appendix.tex
+++ b/appendix.tex
@@ -71,16 +71,18 @@ Okay, so you know how to make a character by now.  But just for reference, let's
 
 \initiativechart
 
-\columnbreak
-
 \armourchart
 
 \moralechart
 
+\chasechart
+
 \fatiguechart
 
 \end{multicols}
 
+\chasechart
+
 \pagebreak
 
 \weaponschart
diff --git a/combat.tex b/combat.tex
index 22471c504ced5cf4d5600214c0c2b0749a065fc4..c88acf1da1e7c05f64864337f73249888dc11651 100644
--- a/combat.tex
+++ b/combat.tex
@@ -992,6 +992,8 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will
 
 \end{multicols}
 
+\newcommand{\chasechart}{
+
 	\begin{tcolorbox}[arc=1mm,tabularx={lp{.85\textwidth}}]
 
 	Total & Result \\\hline
@@ -1012,6 +1014,10 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will
 
 \end{tcolorbox}
 
+}
+
+\chasechart
+
 \begin{multicols}{2}
 
 The \gls{gm} is encouraged to give a fast-paced description of fast-moving scenery, hurriedly telling the players about a new area before moving instantly on.
diff --git a/glossary.tex b/glossary.tex
index eb6fc60d6eb707cc1d629ca4fc0097163815819b..2e6c1e58bc2c7d9d2bb00466f64535d7d5f5dcee 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -14,7 +14,7 @@
 \newglossaryentry{fatigue}{
 	name={Fatigue Point},
 	description={A measure of how tired a character is.
-	Characters can put up with a number of \glsentrytextpl{fatigue} equal to their \glsentrytextpl{hp}, after which they receive penalties to act}
+	Characters can put up with a number of Fatigue Points equal to their \glsentrytext{hp}, after which they receive penalties to act}
 }
 
 \newglossaryentry{restingaction}{