diff --git a/appendix.tex b/appendix.tex index 4a6eab23fac3c688c6725eebc65a3e7f5be1efec..b65cdde2011e6ebc9f2b68f1e4a48cfaaf9cb6bc 100644 --- a/appendix.tex +++ b/appendix.tex @@ -71,16 +71,18 @@ Okay, so you know how to make a character by now. But just for reference, let's \initiativechart -\columnbreak - \armourchart \moralechart +\chasechart + \fatiguechart \end{multicols} +\chasechart + \pagebreak \weaponschart diff --git a/combat.tex b/combat.tex index 22471c504ced5cf4d5600214c0c2b0749a065fc4..c88acf1da1e7c05f64864337f73249888dc11651 100644 --- a/combat.tex +++ b/combat.tex @@ -992,6 +992,8 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will \end{multicols} +\newcommand{\chasechart}{ + \begin{tcolorbox}[arc=1mm,tabularx={lp{.85\textwidth}}] Total & Result \\\hline @@ -1012,6 +1014,10 @@ The table is a guide to an unaltered roll. In most situations enemy Traits will \end{tcolorbox} +} + +\chasechart + \begin{multicols}{2} The \gls{gm} is encouraged to give a fast-paced description of fast-moving scenery, hurriedly telling the players about a new area before moving instantly on. diff --git a/glossary.tex b/glossary.tex index eb6fc60d6eb707cc1d629ca4fc0097163815819b..2e6c1e58bc2c7d9d2bb00466f64535d7d5f5dcee 100644 --- a/glossary.tex +++ b/glossary.tex @@ -14,7 +14,7 @@ \newglossaryentry{fatigue}{ name={Fatigue Point}, description={A measure of how tired a character is. - Characters can put up with a number of \glsentrytextpl{fatigue} equal to their \glsentrytextpl{hp}, after which they receive penalties to act} + Characters can put up with a number of Fatigue Points equal to their \glsentrytext{hp}, after which they receive penalties to act} } \newglossaryentry{restingaction}{