@@ -8,17 +8,25 @@ Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.
## Creatures
You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. You can give the character a title and name by writing '\character', or simply '\monster' for an animal, creature, or other non-intelligence character. For example:
You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. You can give the character a title and name by writing '\npc{symbol}{name}'. For example:
```
\character{Rincewind}
\npc{\M}{Rincewind}
\humanalchemist
```
This would make a heading called **Rincewind** in bold, and provide pseudo-random alchemist-appropriate stats underneath.
This would make a heading called **Rincewind** in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath.
| Syntax | Symbol |
|:---:|:----:|
| \\M | Male |
| \\F | Female |
| \\G | Group |
| \\U | Undead |
| \\N | Nura |
For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file. For more details on the syntax, have a look at examples in *Adventures in Fenestra*.