diff --git a/README.md b/README.md index 2efc4925fa79ed659725290f4950ded1f746960c..9cd69b545c1848d4502d2c7986262bccdcf5aea9 100644 --- a/README.md +++ b/README.md @@ -8,17 +8,25 @@ Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}. ## Creatures -You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. You can give the character a title and name by writing '\character', or simply '\monster' for an animal, creature, or other non-intelligence character. For example: +You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. You can give the character a title and name by writing '\npc{symbol}{name}'. For example: ``` -\character{Rincewind} +\npc{\M}{Rincewind} \humanalchemist ``` -This would make a heading called **Rincewind** in bold, and provide pseudo-random alchemist-appropriate stats underneath. +This would make a heading called **Rincewind** in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath. + +| Syntax | Symbol | +|:---:|:----:| +| \\M | Male | +| \\F | Female | +| \\G | Group | +| \\U | Undead | +| \\N | Nura | For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file. For more details on the syntax, have a look at examples in *Adventures in Fenestra*.