Skip to content
Snippets Groups Projects
Unverified Commit 9304af21 authored by Malin Freeborn's avatar Malin Freeborn
Browse files

remove old resources files

parent 4d60de1e
No related branches found
No related tags found
No related merge requests found
\begin{multicols}{2}
\subsection{Character Creation}
\begin{itemize}
\item
Roll a race (page \pageref{raceRoll}).
\item
Roll your 6 Attributes.
\item
Pick a concept (2 words).
\item
Pick a Code (page \pageref{gods_codes})
\item
Spend 50 \glspl{xp}.
\item
Pick 1 item per Skill dot (worth 10 \glspl{sp} or less)
\end{itemize}
\subsection{Actions}
\subsubsection{Standard Actions -- page \pageref{basicaction}}
For most actions:
\begin{itemize}
\item
The player says ``My character jumps over the wall''.
\item
The \gls{gm} replies ``Roll 2D6 and add your Speed + Athletics'' at \gls{tn} 9.
\item
If the roll gets 9 or more, the action succeeds.
\end{itemize}
\subsubsection{Group Rolls -- page \pageref{grouproll}}
When many characters do the same thing:
\begin{itemize}
\item
One player rolls 2D6.
\item
Everyone adds their own Attribute + Skill to the same roll to get their own result.
\item
Some characters will succeed, while others fail.
\end{itemize}
\subsubsection{Team Actions -- page \pageref{teamwork}}
When working together helps:
\begin{itemize}
\item
One player rolls, as above.
\item
The character with the highest score adds to the roll.
\item
The second highest score adds half their score, the third adds a quarter, and so on.
\item
Everyone succeeds or fails together.
\end{itemize}
\subsubsection{Resisted Actions -- page \pageref{resistedactions}}
When enemies push back:
\begin{itemize}
\item{The basic \gls{tn} is usually 7.}
\item{The \glsentrytext{gm} adds the opponent's Attribute + Skill to the \gls{tn}.}
\end{itemize}
\subsubsection{Resting Actions -- page \pageref{restingactions}}
If you can try something as many times as you like:
\begin{itemize}
\item{Set one of your dice to `6' and roll the other one.}
\end{itemize}
\subsection{Combat -- page \pageref{attack}}
\begin{itemize}
\item
Attack by rolling 2D6 plus your Dexterity + Combat + Weapon Bonus.
\item
Roll your Damage dice at the same time: 1D6 + Strength + Weapon Bonus (pro tip: make your Damage dice a different colour).
\item
If you have more than 3 Damage, replace 4 Damage with a D6.
\item
If you miss, the enemy hits you!
Mark off some \glspl{fp} to avoid Damage.
\item
If you have no \glspl{fp} left, mark off \glspl{hp}.
\item
Spend the \glspl{ap} for your weapon (if you go below 0 \glspl{ap}, you will take a penalty to future actions).
\item
Spend 1 \gls{ap} to move or speak.
\end{itemize}
\subsection{Magic -- page \pageref{basiccasting}}
\begin{itemize}
\item
Spend \glspl{mp} equal to the spell's level.
\item
Roll Intelligence + some Skill.
\item
Normal spells take 1 round per level.
\item
Fast spells are cast at +1 level, and take 1 \gls{ap} + Level - Wits.
\end{itemize}
\subsection{Stories -- page \pageref{stories}}
Spend your 5 \glspl{storypoint} on introducing elements from your character's history.
\begin{itemize}
\item
Declare you know a language.
\item
Introduce a friend with specialist knowledge.
\item
Introduce an old ally for 2 \glspl{storypoint}.
\item
When someone dies, they take one of those allies as their new character.
\end{itemize}
\subsection{Scene Ends}
\begin{itemize}
\item
Regain Fate Points equal to 40\% of your base.
\item
\textbf{Spellcasters:} Regain 2 \glspl{mp} + Wits Bonus.
\item
\textbf{When resting:} Heal \glspl{fatigue} equal to half your current \glspl{hp}.
\item
\textbf{End of Session:} Heal \glspl{hp}, and spend \glspl{xp}.
\end{itemize}
\end{multicols}
\documentclass[a4paper,openany]{report}
\usepackage{config/bind}
\externalReferent{core}
\externalReferent{aif}
\input{glossary.tex}
\begin{document}
\pagestyle{empty}
\input{config/commands.tex}
\input{config/reset_cs.tex}
\input{overview.tex}
\shipout\null
\Repeat{9}{
\input{config/CS.tex}
\input{config/backpage.tex}
}
\input{config/GS.tex}
\end{document}
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment