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Malin Freeborn
core
Commits
9304af21
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Commit
9304af21
authored
1 year ago
by
Malin Freeborn
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remove old resources files
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overview.tex
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overview.tex
resources.tex
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resources.tex
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\begin{multicols}
{
2
}
\subsection
{
Character Creation
}
\begin{itemize}
\item
Roll a race (page
\pageref
{
raceRoll
}
).
\item
Roll your 6 Attributes.
\item
Pick a concept (2 words).
\item
Pick a Code (page
\pageref
{
gods
_
codes
}
)
\item
Spend 50
\glspl
{
xp
}
.
\item
Pick 1 item per Skill dot (worth 10
\glspl
{
sp
}
or less)
\end{itemize}
\subsection
{
Actions
}
\subsubsection
{
Standard Actions -- page
\pageref
{
basicaction
}}
For most actions:
\begin{itemize}
\item
The player says ``My character jumps over the wall''.
\item
The
\gls
{
gm
}
replies ``Roll 2D6 and add your Speed + Athletics'' at
\gls
{
tn
}
9.
\item
If the roll gets 9 or more, the action succeeds.
\end{itemize}
\subsubsection
{
Group Rolls -- page
\pageref
{
grouproll
}}
When many characters do the same thing:
\begin{itemize}
\item
One player rolls 2D6.
\item
Everyone adds their own Attribute + Skill to the same roll to get their own result.
\item
Some characters will succeed, while others fail.
\end{itemize}
\subsubsection
{
Team Actions -- page
\pageref
{
teamwork
}}
When working together helps:
\begin{itemize}
\item
One player rolls, as above.
\item
The character with the highest score adds to the roll.
\item
The second highest score adds half their score, the third adds a quarter, and so on.
\item
Everyone succeeds or fails together.
\end{itemize}
\subsubsection
{
Resisted Actions -- page
\pageref
{
resistedactions
}}
When enemies push back:
\begin{itemize}
\item
{
The basic
\gls
{
tn
}
is usually 7.
}
\item
{
The
\glsentrytext
{
gm
}
adds the opponent's Attribute + Skill to the
\gls
{
tn
}
.
}
\end{itemize}
\subsubsection
{
Resting Actions -- page
\pageref
{
restingactions
}}
If you can try something as many times as you like:
\begin{itemize}
\item
{
Set one of your dice to `6' and roll the other one.
}
\end{itemize}
\subsection
{
Combat -- page
\pageref
{
attack
}}
\begin{itemize}
\item
Attack by rolling 2D6 plus your Dexterity + Combat + Weapon Bonus.
\item
Roll your Damage dice at the same time: 1D6 + Strength + Weapon Bonus (pro tip: make your Damage dice a different colour).
\item
If you have more than 3 Damage, replace 4 Damage with a D6.
\item
If you miss, the enemy hits you!
Mark off some
\glspl
{
fp
}
to avoid Damage.
\item
If you have no
\glspl
{
fp
}
left, mark off
\glspl
{
hp
}
.
\item
Spend the
\glspl
{
ap
}
for your weapon (if you go below 0
\glspl
{
ap
}
, you will take a penalty to future actions).
\item
Spend 1
\gls
{
ap
}
to move or speak.
\end{itemize}
\subsection
{
Magic -- page
\pageref
{
basiccasting
}}
\begin{itemize}
\item
Spend
\glspl
{
mp
}
equal to the spell's level.
\item
Roll Intelligence + some Skill.
\item
Normal spells take 1 round per level.
\item
Fast spells are cast at +1 level, and take 1
\gls
{
ap
}
+ Level - Wits.
\end{itemize}
\subsection
{
Stories -- page
\pageref
{
stories
}}
Spend your 5
\glspl
{
storypoint
}
on introducing elements from your character's history.
\begin{itemize}
\item
Declare you know a language.
\item
Introduce a friend with specialist knowledge.
\item
Introduce an old ally for 2
\glspl
{
storypoint
}
.
\item
When someone dies, they take one of those allies as their new character.
\end{itemize}
\subsection
{
Scene Ends
}
\begin{itemize}
\item
Regain Fate Points equal to 40
\%
of your base.
\item
\textbf
{
Spellcasters:
}
Regain 2
\glspl
{
mp
}
+ Wits Bonus.
\item
\textbf
{
When resting:
}
Heal
\glspl
{
fatigue
}
equal to half your current
\glspl
{
hp
}
.
\item
\textbf
{
End of Session:
}
Heal
\glspl
{
hp
}
, and spend
\glspl
{
xp
}
.
\end{itemize}
\end{multicols}
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resources.tex
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−
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4d60de1e
\documentclass
[a4paper,openany]
{
report
}
\usepackage
{
config/bind
}
\externalReferent
{
core
}
\externalReferent
{
aif
}
\input
{
glossary.tex
}
\begin{document}
\pagestyle
{
empty
}
\input
{
config/commands.tex
}
\input
{
config/reset
_
cs.tex
}
\input
{
overview.tex
}
\shipout\null
\Repeat
{
9
}{
\input
{
config/CS.tex
}
\input
{
config/backpage.tex
}
}
\input
{
config/GS.tex
}
\end{document}
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