diff --git a/overview.tex b/overview.tex deleted file mode 100644 index 40c65081bd872110c2ec100a9eb23ba983d6f8b0..0000000000000000000000000000000000000000 --- a/overview.tex +++ /dev/null @@ -1,159 +0,0 @@ -\begin{multicols}{2} - -\subsection{Character Creation} - -\begin{itemize} - - \item - Roll a race (page \pageref{raceRoll}). - \item - Roll your 6 Attributes. - \item - Pick a concept (2 words). - \item - Pick a Code (page \pageref{gods_codes}) - \item - Spend 50 \glspl{xp}. - \item - Pick 1 item per Skill dot (worth 10 \glspl{sp} or less) - -\end{itemize} - -\subsection{Actions} - -\subsubsection{Standard Actions -- page \pageref{basicaction}} - -For most actions: - -\begin{itemize} - - \item - The player says ``My character jumps over the wall''. - \item - The \gls{gm} replies ``Roll 2D6 and add your Speed + Athletics'' at \gls{tn} 9. - \item - If the roll gets 9 or more, the action succeeds. - -\end{itemize} - -\subsubsection{Group Rolls -- page \pageref{grouproll}} - -When many characters do the same thing: - -\begin{itemize} - - \item - One player rolls 2D6. - \item - Everyone adds their own Attribute + Skill to the same roll to get their own result. - \item - Some characters will succeed, while others fail. - -\end{itemize} - -\subsubsection{Team Actions -- page \pageref{teamwork}} - -When working together helps: - -\begin{itemize} - - \item - One player rolls, as above. - \item - The character with the highest score adds to the roll. - \item - The second highest score adds half their score, the third adds a quarter, and so on. - \item - Everyone succeeds or fails together. - -\end{itemize} - -\subsubsection{Resisted Actions -- page \pageref{resistedactions}} - -When enemies push back: - -\begin{itemize} - - \item{The basic \gls{tn} is usually 7.} - \item{The \glsentrytext{gm} adds the opponent's Attribute + Skill to the \gls{tn}.} - -\end{itemize} - -\subsubsection{Resting Actions -- page \pageref{restingactions}} - -If you can try something as many times as you like: - -\begin{itemize} - - \item{Set one of your dice to `6' and roll the other one.} - -\end{itemize} - -\subsection{Combat -- page \pageref{attack}} - -\begin{itemize} - \item - Attack by rolling 2D6 plus your Dexterity + Combat + Weapon Bonus. - \item - Roll your Damage dice at the same time: 1D6 + Strength + Weapon Bonus (pro tip: make your Damage dice a different colour). - \item - If you have more than 3 Damage, replace 4 Damage with a D6. - \item - If you miss, the enemy hits you! - Mark off some \glspl{fp} to avoid Damage. - \item - If you have no \glspl{fp} left, mark off \glspl{hp}. - \item - Spend the \glspl{ap} for your weapon (if you go below 0 \glspl{ap}, you will take a penalty to future actions). - \item - Spend 1 \gls{ap} to move or speak. -\end{itemize} - -\subsection{Magic -- page \pageref{basiccasting}} - -\begin{itemize} - - \item - Spend \glspl{mp} equal to the spell's level. - \item - Roll Intelligence + some Skill. - \item - Normal spells take 1 round per level. - \item - Fast spells are cast at +1 level, and take 1 \gls{ap} + Level - Wits. - -\end{itemize} - -\subsection{Stories -- page \pageref{stories}} - -Spend your 5 \glspl{storypoint} on introducing elements from your character's history. - -\begin{itemize} - - \item - Declare you know a language. - \item - Introduce a friend with specialist knowledge. - \item - Introduce an old ally for 2 \glspl{storypoint}. - \item - When someone dies, they take one of those allies as their new character. - -\end{itemize} - -\subsection{Scene Ends} - -\begin{itemize} - - \item - Regain Fate Points equal to 40\% of your base. - \item - \textbf{Spellcasters:} Regain 2 \glspl{mp} + Wits Bonus. - \item - \textbf{When resting:} Heal \glspl{fatigue} equal to half your current \glspl{hp}. - \item - \textbf{End of Session:} Heal \glspl{hp}, and spend \glspl{xp}. - -\end{itemize} - -\end{multicols} diff --git a/resources.tex b/resources.tex deleted file mode 100644 index 2b8835aed2e2aa4b96db4dad5259b76c33386a0a..0000000000000000000000000000000000000000 --- a/resources.tex +++ /dev/null @@ -1,28 +0,0 @@ -\documentclass[a4paper,openany]{report} - -\usepackage{config/bind} - -\externalReferent{core} -\externalReferent{aif} - -\input{glossary.tex} - -\begin{document} - -\pagestyle{empty} - -\input{config/commands.tex} -\input{config/reset_cs.tex} - -\input{overview.tex} - -\shipout\null - -\Repeat{9}{ - \input{config/CS.tex} - \input{config/backpage.tex} -} - -\input{config/GS.tex} - -\end{document}