diff --git a/overview.tex b/overview.tex
deleted file mode 100644
index 40c65081bd872110c2ec100a9eb23ba983d6f8b0..0000000000000000000000000000000000000000
--- a/overview.tex
+++ /dev/null
@@ -1,159 +0,0 @@
-\begin{multicols}{2}
-
-\subsection{Character Creation}
-
-\begin{itemize}
-
-  \item
-  Roll a race (page \pageref{raceRoll}).
-  \item
-  Roll your 6 Attributes.
-  \item
-  Pick a concept (2 words).
-  \item
-  Pick a Code (page \pageref{gods_codes})
-  \item
-  Spend 50 \glspl{xp}.
-  \item
-  Pick 1 item per Skill dot (worth 10 \glspl{sp} or less)
-
-\end{itemize}
-
-\subsection{Actions}
-
-\subsubsection{Standard Actions -- page \pageref{basicaction}}
-
-For most actions:
-
-\begin{itemize}
-
-  \item
-  The player says ``My character jumps over the wall''.
-  \item
-  The \gls{gm} replies ``Roll 2D6 and add your Speed + Athletics'' at \gls{tn} 9.
-  \item
-  If the roll gets 9 or more, the action succeeds.
-
-\end{itemize}
-
-\subsubsection{Group Rolls -- page \pageref{grouproll}}
-
-When many characters do the same thing:
-
-\begin{itemize}
-
-  \item
-  One player rolls 2D6.
-  \item
-  Everyone adds their own Attribute + Skill to the same roll to get their own result.
-  \item
-  Some characters will succeed, while others fail.
-
-\end{itemize}
-
-\subsubsection{Team Actions -- page \pageref{teamwork}}
-
-When working together helps:
-
-\begin{itemize}
-
-  \item
-  One player rolls, as above.
-  \item
-  The character with the highest score adds to the roll.
-  \item
-  The second highest score adds half their score, the third adds a quarter, and so on.
-  \item
-  Everyone succeeds or fails together.
-
-\end{itemize}
-
-\subsubsection{Resisted Actions -- page \pageref{resistedactions}}
-
-When enemies push back:
-
-\begin{itemize}
-
-  \item{The basic \gls{tn} is usually 7.}
-  \item{The \glsentrytext{gm} adds the opponent's Attribute + Skill to the \gls{tn}.}
-
-\end{itemize}
-
-\subsubsection{Resting Actions -- page \pageref{restingactions}}
-
-If you can try something as many times as you like:
-
-\begin{itemize}
-
-  \item{Set one of your dice to `6' and roll the other one.}
-  
-\end{itemize}
-
-\subsection{Combat -- page \pageref{attack}}
-
-\begin{itemize}
-  \item
-  Attack by rolling 2D6 plus your Dexterity + Combat + Weapon Bonus.
-  \item
-  Roll your Damage dice at the same time: 1D6 + Strength + Weapon Bonus (pro tip: make your Damage dice a different colour).
-  \item
-  If you have more than 3 Damage, replace 4 Damage with a D6.
-  \item
-  If you miss, the enemy hits you!
-  Mark off some \glspl{fp} to avoid Damage.
-  \item
-  If you have no \glspl{fp} left, mark off \glspl{hp}.
-  \item
-  Spend the \glspl{ap} for your weapon (if you go below 0 \glspl{ap}, you will take a penalty to future actions).
-  \item
-  Spend 1 \gls{ap} to move or speak.
-\end{itemize}
-
-\subsection{Magic -- page \pageref{basiccasting}}
-
-\begin{itemize}
-
-  \item
-  Spend \glspl{mp} equal to the spell's level.
-  \item
-  Roll Intelligence + some Skill.
-  \item
-  Normal spells take 1 round per level.
-  \item
-  Fast spells are cast at +1 level, and take 1 \gls{ap} + Level - Wits.
-
-\end{itemize}
-
-\subsection{Stories -- page \pageref{stories}}
-
-Spend your 5 \glspl{storypoint} on introducing elements from your character's history.
-
-\begin{itemize}
-
-  \item
-  Declare you know a language.
-  \item
-  Introduce a friend with specialist knowledge.
-  \item
-  Introduce an old ally for 2 \glspl{storypoint}.
-  \item
-  When someone dies, they take one of those allies as their new character.
-
-\end{itemize}
-
-\subsection{Scene Ends}
-
-\begin{itemize}
-
-  \item
-  Regain Fate Points equal to 40\% of your base.
-  \item
-  \textbf{Spellcasters:} Regain 2 \glspl{mp} + Wits Bonus.
-  \item
-  \textbf{When resting:} Heal \glspl{fatigue} equal to half your current \glspl{hp}.
-  \item
-  \textbf{End of Session:} Heal \glspl{hp}, and spend \glspl{xp}.
-
-\end{itemize}
-
-\end{multicols}
diff --git a/resources.tex b/resources.tex
deleted file mode 100644
index 2b8835aed2e2aa4b96db4dad5259b76c33386a0a..0000000000000000000000000000000000000000
--- a/resources.tex
+++ /dev/null
@@ -1,28 +0,0 @@
-\documentclass[a4paper,openany]{report}
-
-\usepackage{config/bind}
-
-\externalReferent{core}
-\externalReferent{aif}
-
-\input{glossary.tex}
-
-\begin{document}
-
-\pagestyle{empty}
-
-\input{config/commands.tex}
-\input{config/reset_cs.tex}
-
-\input{overview.tex}
-
-\shipout\null
-
-\Repeat{9}{
-  \input{config/CS.tex}
-  \input{config/backpage.tex}
-}
-
-\input{config/GS.tex}
-
-\end{document}