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Malin Freeborn
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9071fb82
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9071fb82
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1 year ago
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Malin Freeborn
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add spells intro
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\chapter
[Chamber of Magic]
{
Magic
}
\begin{multicols}
{
2
}
\input
{
config/rules/spells.tex
}
\noindent
Miracle-workers transform mana into change.
With each new sphere of magic, they can contort and shape more of the world.
Spells often gain bonuses for magical ingredients.
The proper process can turn griffin features into a powerful dust which adds one
\gls
{
mp
}
of Air.
Using such an item means a caster with Air 2 can cast as if they had Air 3 and add 1
\gls
{
mp
}
to the spell.
So-called `low spheres' make up the basic elements of the world -- Fire, Air, Fate, et c.
Combining the right pair of low spheres creates one of the high spheres, such as Light or Death.
The mage can cast any spells from these domains equal to the highest of the lower spheres which comprise the spell.
A mage with griffin-feather dust and Fate 1 could combine the two into a 1
\gls
{
mp
}
spell from the Death sphere, without having to spend
\pgls
{
mp
}
.
Or a mage with Fate 2 could spend 1
\gls
{
mp
}
while using the dust, and cast a spell from the Death sphere with a cost of 2.
\end{multicols}
\section
{
First Level Spells
}
\begin{multicols}
{
2
}
...
...
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