From 9071fb823f705e5eae6ce724c1d8d935d789c66b Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Mon, 21 Aug 2023 21:35:18 +0200 Subject: [PATCH] add spells intro --- spells.tex | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/spells.tex b/spells.tex index c6b7ba66..1a6cdebb 100644 --- a/spells.tex +++ b/spells.tex @@ -1,5 +1,26 @@ \chapter[Chamber of Magic]{Magic} +\begin{multicols}{2} + +\input{config/rules/spells.tex} + +\noindent +Miracle-workers transform mana into change. +With each new sphere of magic, they can contort and shape more of the world. + +Spells often gain bonuses for magical ingredients. +The proper process can turn griffin features into a powerful dust which adds one \gls{mp} of Air. +Using such an item means a caster with Air 2 can cast as if they had Air 3 and add 1 \gls{mp} to the spell. + +So-called `low spheres' make up the basic elements of the world -- Fire, Air, Fate, et c. +Combining the right pair of low spheres creates one of the high spheres, such as Light or Death. +The mage can cast any spells from these domains equal to the highest of the lower spheres which comprise the spell. + +A mage with griffin-feather dust and Fate 1 could combine the two into a 1 \gls{mp} spell from the Death sphere, without having to spend \pgls{mp}. +Or a mage with Fate 2 could spend 1 \gls{mp} while using the dust, and cast a spell from the Death sphere with a cost of 2. + +\end{multicols} + \section{First Level Spells} \begin{multicols}{2} -- GitLab