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Verified Commit 8ff408f3 authored by Malin Freeborn's avatar Malin Freeborn
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note gaining ep only after scene

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......@@ -286,7 +286,10 @@ Carrying items with a total \gls{weight} of 5 seems fine until a shortsword to t
\label{ep}
\Glsentryfullpl{ep} are \pgls{weight} you cannot drop.
They build up slowly, threatening quietly, then suddenly present an unfair choice --- should the \gls{pc} drop the last of their food (risking more \glspl{ep} later), stay and rest (in a forest of curious monsters) or endure (and listen to their croaking lungs degrade)?
They build up slowly as characters exert themselves, threatening quietly, then suddenly present an unfair choice --- should the \gls{pc} drop the last of their food (risking more \glspl{ep} later), stay and rest (in a forest of curious monsters) or endure (and listen to their croaking lungs degrade)?
Everything from combat, to swimming through freezing water, or climbing a cliff, should add \pgls{ep}, but only once the character has stopped, and the adrenaline has worn off.
While mid-combat, characters should only gain \glspl{ep} from spells, not from the fight itself.
\Glsentrylongpl{fp} cannot mitigate \glspl{ep}.
Characters with enough luck to avoid arrows and dragon-fire can still collapse after a long~run.
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