diff --git a/actions.tex b/actions.tex index 5acfdadaba8dd8d512a04f5e7b525df89236ef1a..27b23790985a2507d7157376b77c94386b8edf36 100644 --- a/actions.tex +++ b/actions.tex @@ -286,7 +286,10 @@ Carrying items with a total \gls{weight} of 5 seems fine until a shortsword to t \label{ep} \Glsentryfullpl{ep} are \pgls{weight} you cannot drop. -They build up slowly, threatening quietly, then suddenly present an unfair choice --- should the \gls{pc} drop the last of their food (risking more \glspl{ep} later), stay and rest (in a forest of curious monsters) or endure (and listen to their croaking lungs degrade)? +They build up slowly as characters exert themselves, threatening quietly, then suddenly present an unfair choice --- should the \gls{pc} drop the last of their food (risking more \glspl{ep} later), stay and rest (in a forest of curious monsters) or endure (and listen to their croaking lungs degrade)? + +Everything from combat, to swimming through freezing water, or climbing a cliff, should add \pgls{ep}, but only once the character has stopped, and the adrenaline has worn off. +While mid-combat, characters should only gain \glspl{ep} from spells, not from the fight itself. \Glsentrylongpl{fp} cannot mitigate \glspl{ep}. Characters with enough luck to avoid arrows and dragon-fire can still collapse after a long~run.