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Unverified Commit 841d6b40 authored by Malin Freeborn's avatar Malin Freeborn
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change to silver as standard currency unit

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......@@ -258,15 +258,15 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
Donkey & & 2 \gls{sp} \\
Horse & & 5 \gls{gp} \\
Horse & & 50 \gls{sp} \\
War Horse & & 8 \gls{gp} \\
War Horse & & 80 \gls{sp} \\
Leather Barding & & 1 \gls{gp} \\
Leather Barding & & 10 \gls{sp} \\
Chain Barding & & 2 \gls{gp} \\
Chain Barding & & 20 \gls{sp} \\
Plate Barding & & 15 \gls{gp} \\
Plate Barding & & 150 \gls{sp} \\
\end{boxtable}
......@@ -293,9 +293,9 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
Peasant clothes & -3 & 50 \gls{cp} \\
Noble clothes & -4 & 1 \gls{gp} \\
Noble clothes & -4 & 10 \gls{sp} \\
Lavish clothes & -5 & 3 \gls{gp} \\
Lavish clothes & -5 & 30 \gls{sp} \\
\label{warmClothes}
Warm clothes & -2 & 5 \gls{sp} \\
......@@ -338,7 +338,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
Alcohol lantern & -5 & {4 \gls{sp}} \\
Cart & 10 & 1 \gls{gp} \\
Cart & 10 & 10 \gls{sp} \\
Camping equipment & 1 & {3 sp} \\
......@@ -440,7 +440,7 @@ The costs of the items here are based on the most common race -- humans.
Other races have a multiplier effect based on how expensive their equipment is.
Different races will also have different items available.
In general, anything of a basic (non adjusted) value of over 2 \gls{sp} will not be available in a village, while towns will not have anything of over 1 \gls{gp} in value.
In general, anything of a basic (non adjusted) value of over 2 \gls{sp} will not be available in a village, while towns will not have anything of over 10 \gls{sp} in value.
Characters can only buy expensive, artisan, items in cities.
Services suffer the same adjustments.
......
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