@@ -258,15 +258,15 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
Donkey && 2 \gls{sp}\\
Horse && 5 \gls{gp}\\
Horse && 50\gls{sp}\\
War Horse && 8 \gls{gp}\\
War Horse && 80\gls{sp}\\
Leather Barding && 1 \gls{gp}\\
Leather Barding && 10\gls{sp}\\
Chain Barding && 2 \gls{gp}\\
Chain Barding && 20\gls{sp}\\
Plate Barding && 15 \gls{gp}\\
Plate Barding && 150\gls{sp}\\
\end{boxtable}
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@@ -293,9 +293,9 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
Peasant clothes & -3 & 50 \gls{cp}\\
Noble clothes & -4 & 1 \gls{gp}\\
Noble clothes & -4 & 10\gls{sp}\\
Lavish clothes & -5 & 3 \gls{gp}\\
Lavish clothes & -5 & 30\gls{sp}\\
\label{warmClothes}
Warm clothes & -2 & 5 \gls{sp}\\
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@@ -338,7 +338,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
Alcohol lantern & -5 &{4 \gls{sp}}\\
Cart & 10 & 1 \gls{gp}\\
Cart & 10 & 10\gls{sp}\\
Camping equipment & 1 &{3 sp}\\
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@@ -440,7 +440,7 @@ The costs of the items here are based on the most common race -- humans.
Other races have a multiplier effect based on how expensive their equipment is.
Different races will also have different items available.
In general, anything of a basic (non adjusted) value of over 2 \gls{sp} will not be available in a village, while towns will not have anything of over 1 \gls{gp} in value.
In general, anything of a basic (non adjusted) value of over 2 \gls{sp} will not be available in a village, while towns will not have anything of over 10\gls{sp} in value.
Characters can only buy expensive, artisan, items in cities.