diff --git a/rules.tex b/rules.tex index 15093438761ba1eab9e78557c46c407fca7a9ecd..0cd6e4efcc6a532fbc45fc8a9c0b0cd1682f2254 100644 --- a/rules.tex +++ b/rules.tex @@ -258,15 +258,15 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Donkey & & 2 \gls{sp} \\ - Horse & & 5 \gls{gp} \\ + Horse & & 50 \gls{sp} \\ - War Horse & & 8 \gls{gp} \\ + War Horse & & 80 \gls{sp} \\ - Leather Barding & & 1 \gls{gp} \\ + Leather Barding & & 10 \gls{sp} \\ - Chain Barding & & 2 \gls{gp} \\ + Chain Barding & & 20 \gls{sp} \\ - Plate Barding & & 15 \gls{gp} \\ + Plate Barding & & 150 \gls{sp} \\ \end{boxtable} @@ -293,9 +293,9 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Peasant clothes & -3 & 50 \gls{cp} \\ - Noble clothes & -4 & 1 \gls{gp} \\ + Noble clothes & -4 & 10 \gls{sp} \\ - Lavish clothes & -5 & 3 \gls{gp} \\ + Lavish clothes & -5 & 30 \gls{sp} \\ \label{warmClothes} Warm clothes & -2 & 5 \gls{sp} \\ @@ -338,7 +338,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \ Alcohol lantern & -5 & {4 \gls{sp}} \\ - Cart & 10 & 1 \gls{gp} \\ + Cart & 10 & 10 \gls{sp} \\ Camping equipment & 1 & {3 sp} \\ @@ -440,7 +440,7 @@ The costs of the items here are based on the most common race -- humans. Other races have a multiplier effect based on how expensive their equipment is. Different races will also have different items available. -In general, anything of a basic (non adjusted) value of over 2 \gls{sp} will not be available in a village, while towns will not have anything of over 1 \gls{gp} in value. +In general, anything of a basic (non adjusted) value of over 2 \gls{sp} will not be available in a village, while towns will not have anything of over 10 \gls{sp} in value. Characters can only buy expensive, artisan, items in cities. Services suffer the same adjustments.