diff --git a/rules.tex b/rules.tex
index 15093438761ba1eab9e78557c46c407fca7a9ecd..0cd6e4efcc6a532fbc45fc8a9c0b0cd1682f2254 100644
--- a/rules.tex
+++ b/rules.tex
@@ -258,15 +258,15 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
   Donkey &   &  2 \gls{sp} \\
 
-  Horse &   &  5 \gls{gp} \\
+  Horse &   &  50 \gls{sp} \\
 
-  War Horse &   &  8 \gls{gp} \\
+  War Horse &   &  80 \gls{sp} \\
 
-  Leather Barding &   &  1 \gls{gp} \\
+  Leather Barding &   &  10 \gls{sp} \\
 
-  Chain Barding &   &  2 \gls{gp} \\
+  Chain Barding &   &  20 \gls{sp} \\
 
-  Plate Barding &   &  15 \gls{gp} \\
+  Plate Barding &   &  150 \gls{sp} \\
 
 \end{boxtable}
 
@@ -293,9 +293,9 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
   Peasant clothes &  -3 &  50 \gls{cp} \\
 
-  Noble clothes &  -4 &  1 \gls{gp} \\
+  Noble clothes &  -4 &  10 \gls{sp} \\
 
-  Lavish clothes &  -5 &  3 \gls{gp} \\
+  Lavish clothes &  -5 &  30 \gls{sp} \\
 
   \label{warmClothes}
   Warm clothes &  -2 &  5 \gls{sp} \\
@@ -338,7 +338,7 @@ Prices for weapons are placed next to the weapon in chapter \ref{combat}, page \
 
   Alcohol lantern & -5 & {4 \gls{sp}} \\
 
-  Cart & 10 &  1 \gls{gp} \\
+  Cart & 10 &  10 \gls{sp} \\
 
   Camping equipment & 1 & {3 sp} \\
 
@@ -440,7 +440,7 @@ The costs of the items here are based on the most common race -- humans.
 Other races have a multiplier effect based on how expensive their equipment is.
 
 Different races will also have different items available.
-In general, anything of a basic (non adjusted) value of over 2 \gls{sp} will not be available in a village, while towns will not have anything of over 1 \gls{gp} in value.
+In general, anything of a basic (non adjusted) value of over 2 \gls{sp} will not be available in a village, while towns will not have anything of over 10 \gls{sp} in value.
 Characters can only buy expensive, artisan, items in cities.
 
 Services suffer the same adjustments.