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Verified Commit 791f80b4 authored by Malin Freeborn's avatar Malin Freeborn
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clarify magic ontology

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......@@ -973,13 +973,19 @@ People who exist `in the game', know full well that different paths of magic can
\subsection{Which Things are Things?}
We know that enchantment spells target people, but others spells don't have such clear boundaries.
Players will inevitably ask if they can turn someone's blood into webbing with Conjuration, or target someone's left foot with a \textit{Sickness} spell.
As a general rule, spells target whole entities only.
Conjuration spells cannot transform a person's head without the rest -- whole people only.
\Glspl{miracleworker} cannot cast an illusion over a window; a spell must target the entire house or nothing.
Fate spells do not detect just someone's fate with water-related events -- the entire tapestry of someone's future reveals, or nothing.
Whenever boundaries become unclear, think of a word for the largest continuous object.
Houses make a town, but they have breaks between them.
A wall, on the other hand, cannot gain the Mage Armour spell unless the entire wall receives it.
Illusion spells may appear to make exceptions to this rule, but in truth all illusions are shadows.
They do not \emph{target} someone's head, but create a shadow around their head.
\subsection{Magical Items}
\noindent
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