diff --git a/gm.tex b/gm.tex
index 83b852edbc364fe99c9eb0b0bbab6e4b70a52d0c..ae21cfdab69e4b13638e38523c44114f5540a861 100644
--- a/gm.tex
+++ b/gm.tex
@@ -973,13 +973,19 @@ People who exist `in the game', know full well that different paths of magic can
 \subsection{Which Things are Things?}
 
 We know that enchantment spells target people, but others spells don't have such clear boundaries.
+Players will inevitably ask if they can turn someone's blood into webbing with Conjuration, or target someone's left foot with a \textit{Sickness} spell.
+
+As a general rule, spells target whole entities only.
 Conjuration spells cannot transform a person's head without the rest -- whole people only.
-\Glspl{miracleworker} cannot cast an illusion over a window; a spell must target the entire house or nothing.
+Fate spells do not detect just someone's fate with water-related events -- the entire tapestry of someone's future reveals, or nothing.
 
 Whenever boundaries become unclear, think of a word for the largest continuous object.
 Houses make a town, but they have breaks between them.
 A wall, on the other hand, cannot gain the Mage Armour spell unless the entire wall receives it.
 
+Illusion spells may appear to make exceptions to this rule, but in truth all illusions are shadows.
+They do not \emph{target} someone's head, but create a shadow around their head.
+
 \subsection{Magical Items}
 
 \noindent