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Malin Freeborn
core
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74d6610c
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74d6610c
authored
1 year ago
by
Malin Freeborn
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mention the other books in intro
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intro.tex
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74d6610c
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@@ -5,7 +5,6 @@
\subsection*
{
Overview
}
\begin{itemize}
\item
BIND
\footnote
{
`BIND' stands for `BIND is not D
\&
D'.
}
was an attempt to fix D
\&
D which got out of control.
\item
...
...
@@ -21,13 +20,22 @@
\fi
\item
BIND kills all house rules, by allowing people to integrate those rules into the core book and reprinting.
\end{itemize}
\subsection*
{
Context
}
This book won't work alone.
The most important book to find, is an adventure module.
Seek out
\textit
{
Escape from the Horde
}
if you don't have a module in mind.
This book covers the complete rules for action resolution.
Every other book references the rules here, but nobody needs to read this book from cover-to-cover --- it's only for reference.
\subsection*
{
Further Reading
}
If you're a player, have a look at the
\textit
{
Book of Stories
}
.
It covers character creation, gaining
\glsentryshortpl
{
xp
}
, and cultural notes on
\gls
{
fenestra
}
.
If you're looking for a pre made adventure and stories to tell, find yourself a copy of
\textit
{
Escape from the Horde
}
.
If you're a GM, check out the
\textit
{
Book of Judgement
}
.
It begins with building a map, then describes
\gls
{
fenestra
}
's ecology, with details on creatures, and per-season encounter tables.
\subsection*
{
Special Thanks
\ldots
}
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