diff --git a/intro.tex b/intro.tex index 1b483c8ffc6e069e92b47825ce26d8dee8a70c99..4fa5ab9928e6002e5e7903837065bcb737487d27 100644 --- a/intro.tex +++ b/intro.tex @@ -5,7 +5,6 @@ \subsection*{Overview} \begin{itemize} - \item BIND\footnote{`BIND' stands for `BIND is not D\&D'.} was an attempt to fix D\&D which got out of control. \item @@ -21,13 +20,22 @@ \fi \item BIND kills all house rules, by allowing people to integrate those rules into the core book and reprinting. - \end{itemize} +\subsection*{Context} + +This book won't work alone. +The most important book to find, is an adventure module. +Seek out \textit{Escape from the Horde} if you don't have a module in mind. + +This book covers the complete rules for action resolution. +Every other book references the rules here, but nobody needs to read this book from cover-to-cover --- it's only for reference. -\subsection*{Further Reading} +If you're a player, have a look at the \textit{Book of Stories}. +It covers character creation, gaining \glsentryshortpl{xp}, and cultural notes on \gls{fenestra}. -If you're looking for a pre made adventure and stories to tell, find yourself a copy of \textit{Escape from the Horde}. +If you're a GM, check out the \textit{Book of Judgement}. +It begins with building a map, then describes \gls{fenestra}'s ecology, with details on creatures, and per-season encounter tables. \subsection*{Special Thanks \ldots}