Over this chapter, you can learn to craft a \gls{pc}.
Grab $2D6$, roll a random race, and then all six Attributes.
\iftoggle{verbose}{
Over this chapter, you can learn to craft a \gls{pc}.
Grab $2D6$, roll a random race, and then all six Attributes.
Once you think you know what kind of character lies on your character sheet, you can spend 50 \glspl{xp} and gain some Skills.
Once you think you know what kind of character lies on your character sheet, you can spend 50 \glspl{xp} and gain some Skills.
}{}%
Characters are defined by \glspl{trait}, and the two main types are \glspl{attribute} and \glspl{skill}.
Attributes are innate \glspl{trait}, deeply tied to who the \gls{pc} is.
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@@ -327,6 +326,11 @@ This covers all manner of fancy movements, from somersaults and rolling to climb
It might be paired with Dexterity when a character is attempting to roll under then leap over tables or otherwise navigate uneven terrain.
For flat-out sprinting, the Speed Attribute is always preferred, while Strength is primary when characters want to throw cannon balls.
\iftoggle{aif}{
Many of the longest-surviving \gls{guard} find this Skill invaluable.
Of course, nobody can hope to outrun a chitincrawler, but not being the slowest member of your group sorts most issues.
}{}
\subsection{Caving}
Caving includes navigation, foraging, building basic structures, and some understanding of the typical plants and beast found within caves.
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@@ -340,7 +344,9 @@ building a fire inside to stay warm, or simply not inspecting a wall's integrity
Cavers share a certain overlap with survivalists -- both know a lot about \iftoggle{aif}{%
mushrooms, but the differences can still trip them up at times.
}{
woodspies, although they can behave so differently in the separate environments that they sometimes seem like different creatures.
woodspies, although they can behave so differently in the separate environments that they sometimes seem like different creatures.
Specialized members of \gls{guard} often take this Skill, especially in the Shale, where so many nasty creatures retreat into caverns after stealing sheep.
}
}{}
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@@ -425,6 +431,10 @@ This skill covers every type of instrument, poetry and evocative storytelling. W
This will often be paired with Charisma when a performer wants to give off an entertaining performance. More technical pieces might require Dexterity instead. Performers wanting to create new poems, songs or the like add their Intelligence Attribute instead.
\iftoggle{aif}{
In recent years, \gls{king} has ensured tight control over public performances, and anyone criticising him faces a charge of treason.
}{}
\subsection{Larceny}
Larceny is generally mixed with Dexterity for everything for picking pockets to juggling.
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@@ -470,6 +480,11 @@ It can be used to understand why people are employing apparently odd battle-tact
When going into combat, someone who has time to prepare for a battle by running through instructions with receptive troops gains a bonus to their Initiative equal to their Tactics Skill. This bonus only ever counts for the first \gls{round}.
\iftoggle{aif}{
Good tactical knowledge can allow one to stay alive often longer than having an extra soldier in the team.
The beasts of Fenestra may be fierce, but if one understands how to approach, trap, and corner them properly, battles can become far more reliable than simply charging into battle, axe-swinging.
}{}
\subsection{Vigilance}
This is the flip side of a number of Skill related to hiding one's doings or presence.
description={Any of the items typically used by adventurers -- you can decide exactly what this is later}
}
\newglossaryentry{king}{
name={Rex Wyatt Fenestra},
text={Rex Wyatt},
first={Rex Wyatt Fenestra},
description={keeps a tight control over Fenestra through the use of magical portals}
}
\newglossaryentry{guard}{
name={The Night Guard},
text={Night Guard},
description={is the organization, commissioned by \glsentrytext{king}, to look after the realm in lieu of the standing armies which village masters once kept}
@@ -717,6 +717,11 @@ $7\times2\times2 = 28$, so the character starts out with 28 \glspl{sp}.
Money can buy you more than things. In fact, for the right money in a large city, characters can buy a full entourage. Villages, however, will not admit of the same opportunities.
\iftoggle{aif}{
The \gls{guard} regularly form an exception to these service charges, as people expect them to work wherever \gls{king} sends them.
X
}{}
The costs above show the starting price for a few services, plus additional fees for the details.
For example, hiring a guide for an uncharted and dangerous area for 5 days would cost 800 \glspl{cp}.