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Commit 713845ec authored by Malin Freeborn's avatar Malin Freeborn
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fix weapon weight category descriptions

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......@@ -119,9 +119,9 @@ Each time the character takes an action they pay a cost in Initiative -- once it
Moving costs only 2 Initiative, while swinging an axe costs 6.
You can spend as much as you like, and even go down to an Initiative score of -5, but once the Initiative count reaches 0, the round ends.
Heavy weapons are generally more effective than Light weapons, but they cost 6 Initiative points to take a swing, while Light weapons cost only 4.
Medium weapons are generally more effective than Light weapons, but they cost 6 Initiative points to take a swing, while Light weapons cost only 4.
Heavy weapons are those with a \gls{weightrating} of -1 or greater.
Medium weapons are those with a \gls{weightrating} of -1 or greater.
Smaller weapons, those with a \gls{weightrating} of -2 or less, and brawling attacks with fists, all count as light weapons.
\iftoggle{verbose}{
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