diff --git a/combat.tex b/combat.tex index 3bfdf5b591d6530267064f9209053df07ff82d84..124a51749876dbd0f2863f53955b0bb67502d918 100644 --- a/combat.tex +++ b/combat.tex @@ -119,9 +119,9 @@ Each time the character takes an action they pay a cost in Initiative -- once it Moving costs only 2 Initiative, while swinging an axe costs 6. You can spend as much as you like, and even go down to an Initiative score of -5, but once the Initiative count reaches 0, the round ends. -Heavy weapons are generally more effective than Light weapons, but they cost 6 Initiative points to take a swing, while Light weapons cost only 4. +Medium weapons are generally more effective than Light weapons, but they cost 6 Initiative points to take a swing, while Light weapons cost only 4. -Heavy weapons are those with a \gls{weightrating} of -1 or greater. +Medium weapons are those with a \gls{weightrating} of -1 or greater. Smaller weapons, those with a \gls{weightrating} of -2 or less, and brawling attacks with fists, all count as light weapons. \iftoggle{verbose}{