From 681485ed418f7502a40d0a1ca1655f44dcb4e48e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 9 Feb 2023 06:15:12 +0100
Subject: [PATCH] place codes before stories

---
 appendix.tex | 4 ++--
 main.tex     | 4 ++--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/appendix.tex b/appendix.tex
index c943ad4c..f14167fd 100644
--- a/appendix.tex
+++ b/appendix.tex
@@ -30,6 +30,8 @@ Okay, so you know how to make a character by now.  But just for reference, let's
   Page \pageref{randomAttributes}.
   \item\label{sumCCconcept}
   Write down a concept and background culture from your campaign.
+  \item\label{sumCCcode}
+  Select a God or Code to follow, so you can gain \gls{xp}.  Page \pageref{gods_codes}.
   \item\label{sumCCxp}
   Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}).
   Page \pageref{xp}.
@@ -37,8 +39,6 @@ Okay, so you know how to make a character by now.  But just for reference, let's
   Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each.  Page \pageref{start_equipment}.
   \item\label{sumCCcoin}
   Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all Skills.
-  \item\label{sumCCcode}
-  Select a God or Code to follow, so you can gain \gls{xp}.  Page \pageref{gods_codes}.
   \item
   Fill in the derived stats.
   \begin{itemize}
diff --git a/main.tex b/main.tex
index c5c91405..164a6a0c 100644
--- a/main.tex
+++ b/main.tex
@@ -47,10 +47,10 @@ Keywords={TTRPG,RPG,roleplaying}
 
 \include{rules.tex}
 
-\include{stories.tex}
-
 \include{codes.tex}
 
+\include{stories.tex}
+
 \include{combat.tex}
 
 \include{knacks.tex}
-- 
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