From 681485ed418f7502a40d0a1ca1655f44dcb4e48e Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 9 Feb 2023 06:15:12 +0100 Subject: [PATCH] place codes before stories --- appendix.tex | 4 ++-- main.tex | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/appendix.tex b/appendix.tex index c943ad4c..f14167fd 100644 --- a/appendix.tex +++ b/appendix.tex @@ -30,6 +30,8 @@ Okay, so you know how to make a character by now. But just for reference, let's Page \pageref{randomAttributes}. \item\label{sumCCconcept} Write down a concept and background culture from your campaign. + \item\label{sumCCcode} + Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}. \item\label{sumCCxp} Spend 50 \gls{xp} on Attributes, Skills, Knacks, et c., with the Trait charts below, taking $n$ as the current level of of the Trait (or the number of Knacks, or the level of \gls{fp}). Page \pageref{xp}. @@ -37,8 +39,6 @@ Okay, so you know how to make a character by now. But just for reference, let's Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}. \item\label{sumCCcoin} Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all Skills. - \item\label{sumCCcode} - Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}. \item Fill in the derived stats. \begin{itemize} diff --git a/main.tex b/main.tex index c5c91405..164a6a0c 100644 --- a/main.tex +++ b/main.tex @@ -47,10 +47,10 @@ Keywords={TTRPG,RPG,roleplaying} \include{rules.tex} -\include{stories.tex} - \include{codes.tex} +\include{stories.tex} + \include{combat.tex} \include{knacks.tex} -- GitLab