@@ -723,19 +723,16 @@ At the end of every adventure, \gls{downtime} should be called, and all characte
\subsubsection{Downtime}
Both players and the \gls{gm} can call for \gls{downtime} any time they want, and either party can cancel the \gls{downtime} by declaring that something is happening.
Players can call for a \gls{downtime} any time they reach a safe area.
\iftoggle{verbose}{%
This non-adventuring period allows the \glspl{pc} to heal, and gain specialized Skills, such as Crafts.
Downtime is important to play, as this is when characters learn specialist skills, such as Survival and Craft, or alchemy spheres.
\Gls{downtime} should be viewed as a normal part of any campaign, given that no healing can take place without it.
The \gls{gm} might also award \glspl{storypoint} during longer downtimes, to give some filler about the character's exploits during this time (which can be filled in later).
}{
After downtime, \glspl{pc} receive an amount of \glspl{storypoint} equal to the square root of the number of years spent.
}
\subsection{Space as Squares}\index{Space}\index{Squares}\index{Areas}