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Verified Commit 60833f16 authored by Malin Freeborn's avatar Malin Freeborn
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add healing to downtime

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......@@ -46,11 +46,11 @@ No rules will work all of the time, but by following a literal interpretation of
\subsection{\Glsfmttext{downtime}}
The most interesting \gls{downtime} happens when you skip it, and find out the details later.
Don't ask the players what their characters want to do, just jump straight to the next scene, a month, or even years later.
\begin{wrapfigure}{L}{.23\textwidth}
\begin{itemize}
\item
Heal
\item
Award \glspl{storypoint}
\item
......@@ -59,6 +59,20 @@ Don't ask the players what their characters want to do, just jump straight to th
Buy Traits
\end{itemize}
\end{wrapfigure}
The most interesting \gls{downtime} happens when you skip it, and find out the details later.
Don't ask the players what their characters want to do, just jump straight to the next scene, a month, or even years later.
Short \glspl{downtime} should pepper a campaign to allow breathers.
Since people in BIND heal at the real-world rate, players will ask about stopping to heal often, and the default answer should be `yes'.
Once they reach a town or village, they can rest up, and you can mark weeks or months off your calendar.
\Gls{downtime} also provides the best opportunity for purchasing items, like expensive armour, or specialized adventuring equipment.
Of course, if they have active enemies, you can throw them in here, or just run a single encounter in town, to keep them on their toes.
Other \glspl{downtime} will last months, so that \glspl{pc} can purchase new specialized skills, such as Crafts.
Alchemists also need \gls{downtime} to purchase new sphere levels.
\begin{wrapfigure}{R}{.23\textwidth}
......@@ -78,11 +92,6 @@ Don't ask the players what their characters want to do, just jump straight to th
\end{wrapfigure}
Short \glspl{downtime} should pepper a campaign to allow breathers and let \glspl{pc} learn new skills.
Only during this time can players purchase new specialized skills, such as Crafts.
Alchemists also need \gls{downtime} to purchase new sphere levels.
\Gls{downtime} also provides the best opportunity for purchasing items, like expensive armour, or specialized adventuring equipment.
For any \gls{downtime} spanning over a year, you may want to award \glspl{storypoint}.
Spending them can later reveal what the character has done.
......
......@@ -723,19 +723,16 @@ At the end of every adventure, \gls{downtime} should be called, and all characte
\subsubsection{Downtime}
Both players and the \gls{gm} can call for \gls{downtime} any time they want, and either party can cancel the \gls{downtime} by declaring that something is happening.
Players can call for a \gls{downtime} any time they reach a safe area.
\iftoggle{verbose}{%
This non-adventuring period allows the \glspl{pc} to heal, and gain specialized Skills, such as Crafts.
Downtime is important to play, as this is when characters learn specialist skills, such as Survival and Craft, or alchemy spheres.
\Gls{downtime} should be viewed as a normal part of any campaign, given that no healing can take place without it.
The \gls{gm} might also award \glspl{storypoint} during longer downtimes, to give some filler about the character's exploits during this time (which can be filled in later).
}{
After downtime, \glspl{pc} receive an amount of \glspl{storypoint} equal to the square root of the number of years spent.
}
\subsection{Space as Squares}\index{Space}\index{Squares}\index{Areas}
\label{space}
......
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