From 60833f16c06f15c94a536c3d4a759cd774086d22 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 15 Jul 2022 01:59:58 +0200 Subject: [PATCH] add healing to downtime --- gm.tex | 25 +++++++++++++++++-------- rules.tex | 7 ++----- 2 files changed, 19 insertions(+), 13 deletions(-) diff --git a/gm.tex b/gm.tex index 6d66eb0e..2d43678f 100644 --- a/gm.tex +++ b/gm.tex @@ -46,11 +46,11 @@ No rules will work all of the time, but by following a literal interpretation of \subsection{\Glsfmttext{downtime}} -The most interesting \gls{downtime} happens when you skip it, and find out the details later. -Don't ask the players what their characters want to do, just jump straight to the next scene, a month, or even years later. - +\begin{wrapfigure}{L}{.23\textwidth} \begin{itemize} + \item + Heal \item Award \glspl{storypoint} \item @@ -59,6 +59,20 @@ Don't ask the players what their characters want to do, just jump straight to th Buy Traits \end{itemize} +\end{wrapfigure} + +The most interesting \gls{downtime} happens when you skip it, and find out the details later. +Don't ask the players what their characters want to do, just jump straight to the next scene, a month, or even years later. + +Short \glspl{downtime} should pepper a campaign to allow breathers. + +Since people in BIND heal at the real-world rate, players will ask about stopping to heal often, and the default answer should be `yes'. +Once they reach a town or village, they can rest up, and you can mark weeks or months off your calendar. +\Gls{downtime} also provides the best opportunity for purchasing items, like expensive armour, or specialized adventuring equipment. +Of course, if they have active enemies, you can throw them in here, or just run a single encounter in town, to keep them on their toes. + +Other \glspl{downtime} will last months, so that \glspl{pc} can purchase new specialized skills, such as Crafts. +Alchemists also need \gls{downtime} to purchase new sphere levels. \begin{wrapfigure}{R}{.23\textwidth} @@ -78,11 +92,6 @@ Don't ask the players what their characters want to do, just jump straight to th \end{wrapfigure} -Short \glspl{downtime} should pepper a campaign to allow breathers and let \glspl{pc} learn new skills. -Only during this time can players purchase new specialized skills, such as Crafts. -Alchemists also need \gls{downtime} to purchase new sphere levels. - -\Gls{downtime} also provides the best opportunity for purchasing items, like expensive armour, or specialized adventuring equipment. For any \gls{downtime} spanning over a year, you may want to award \glspl{storypoint}. Spending them can later reveal what the character has done. diff --git a/rules.tex b/rules.tex index 02cc5aca..1c3fa064 100644 --- a/rules.tex +++ b/rules.tex @@ -723,19 +723,16 @@ At the end of every adventure, \gls{downtime} should be called, and all characte \subsubsection{Downtime} - Both players and the \gls{gm} can call for \gls{downtime} any time they want, and either party can cancel the \gls{downtime} by declaring that something is happening. +Players can call for a \gls{downtime} any time they reach a safe area. \iftoggle{verbose}{% + This non-adventuring period allows the \glspl{pc} to heal, and gain specialized Skills, such as Crafts. Downtime is important to play, as this is when characters learn specialist skills, such as Survival and Craft, or alchemy spheres. - \Gls{downtime} should be viewed as a normal part of any campaign, given that no healing can take place without it. - The \gls{gm} might also award \glspl{storypoint} during longer downtimes, to give some filler about the character's exploits during this time (which can be filled in later). - }{ After downtime, \glspl{pc} receive an amount of \glspl{storypoint} equal to the square root of the number of years spent. } - \subsection{Space as Squares}\index{Space}\index{Squares}\index{Areas} \label{space} -- GitLab