From 60833f16c06f15c94a536c3d4a759cd774086d22 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 15 Jul 2022 01:59:58 +0200
Subject: [PATCH] add healing to downtime

---
 gm.tex    | 25 +++++++++++++++++--------
 rules.tex |  7 ++-----
 2 files changed, 19 insertions(+), 13 deletions(-)

diff --git a/gm.tex b/gm.tex
index 6d66eb0e..2d43678f 100644
--- a/gm.tex
+++ b/gm.tex
@@ -46,11 +46,11 @@ No rules will work all of the time, but by following a literal interpretation of
 
 \subsection{\Glsfmttext{downtime}}
 
-The most interesting \gls{downtime} happens when you skip it, and find out the details later.
-Don't ask the players what their characters want to do, just jump straight to the next scene, a month, or even years later.
-
+\begin{wrapfigure}{L}{.23\textwidth} 
 \begin{itemize}
 
+	\item
+	Heal
 	\item
 	Award \glspl{storypoint}
 	\item
@@ -59,6 +59,20 @@ Don't ask the players what their characters want to do, just jump straight to th
 	Buy Traits
 
 \end{itemize}
+\end{wrapfigure}
+
+The most interesting \gls{downtime} happens when you skip it, and find out the details later.
+Don't ask the players what their characters want to do, just jump straight to the next scene, a month, or even years later.
+
+Short \glspl{downtime} should pepper a campaign to allow breathers.
+
+Since people in BIND heal at the real-world rate, players will ask about stopping to heal often, and the default answer should be `yes'.
+Once they reach a town or village, they can rest up, and you can mark weeks or months off your calendar.
+\Gls{downtime} also provides the best opportunity for purchasing items, like expensive armour, or specialized adventuring equipment.
+Of course, if they have active enemies, you can throw them in here, or just run a single encounter in town, to keep them on their toes.
+
+Other \glspl{downtime} will last months, so that \glspl{pc} can purchase new specialized skills, such as Crafts.
+Alchemists also need \gls{downtime} to purchase new sphere levels.
 
 \begin{wrapfigure}{R}{.23\textwidth} 
 
@@ -78,11 +92,6 @@ Don't ask the players what their characters want to do, just jump straight to th
 
 \end{wrapfigure}
 
-Short \glspl{downtime} should pepper a campaign to allow breathers and let \glspl{pc} learn new skills.
-Only during this time can players purchase new specialized skills, such as Crafts.
-Alchemists also need \gls{downtime} to purchase new sphere levels.
-
-\Gls{downtime} also provides the best opportunity for purchasing items, like expensive armour, or specialized adventuring equipment.
 
 For any \gls{downtime} spanning over a year, you may want to award \glspl{storypoint}.
 Spending them can later reveal what the character has done.
diff --git a/rules.tex b/rules.tex
index 02cc5aca..1c3fa064 100644
--- a/rules.tex
+++ b/rules.tex
@@ -723,19 +723,16 @@ At the end of every adventure, \gls{downtime} should be called, and all characte
 
 \subsubsection{Downtime}
 
-	Both players and the \gls{gm} can call for \gls{downtime} any time they want, and either party can cancel the \gls{downtime} by declaring that something is happening.
+Players can call for a \gls{downtime} any time they reach a safe area.
 \iftoggle{verbose}{%
+	This non-adventuring period allows the \glspl{pc} to heal, and gain specialized Skills, such as Crafts.
 	Downtime is important to play, as this is when characters learn specialist skills, such as Survival and Craft, or alchemy spheres.
 
-	\Gls{downtime} should be viewed as a normal part of any campaign, given that no healing can take place without it.
-	The \gls{gm} might also award \glspl{storypoint} during longer downtimes, to give some filler about the character's exploits during this time (which can be filled in later).
-
 }{
 	After downtime, \glspl{pc} receive an amount of \glspl{storypoint} equal to the square root of the number of years spent.
 }
 
 
-
 \subsection{Space as Squares}\index{Space}\index{Squares}\index{Areas}
 \label{space}
 
-- 
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