@@ -336,6 +336,7 @@ Moving targets add their Speed Bonus to the \gls{tn}, and stationary targets wit
Just as with weapon combat, a high enough roll can be a Vitals Shot, ignoring all \gls{dr}.
\subsubsection{The Long Bow}\index{Projectiles!Bow}\index{Bows}
\label{longbow}
\iftoggle{verbose}{
Long bows (or `hunting bows') are difficult things to work but well worth it once the archer practices enough.
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@@ -362,7 +363,8 @@ What it lacks in punch it makes up for in quick draw time.
As usual, for every five squares beyond the first two the archer suffers a -1 penalty to hit.
The bow takes 2 \gls{ap} points to fire, so many shots can be fired in a \gls{round}.
Short bows have a maximum range of 20 squares and deal $1D6-1$ Damage. They often bring down prey by multiple arrows rather than the one.
Shortbows have a maximum range of 20 squares and deal $1D6-1$ Damage.
They often bring down prey by multiple arrows rather than the one.
Reloading a short bow takes only 1 \gls{ap}.
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@@ -734,7 +736,7 @@ The character can take a moment to note their long-range surroundings, including
This takes only 1 \gls{ap} and for the rest of the round, any time the character is being fired upon in combat they can use their basic Speed Bonus in a resisted action to leap out of the way of an incoming missile or targeted spell, such as a fireball.
Spells which simply target people by gaze or magical effects such as polymorphing are unaffected.
\subsubsection[Ram: Push the enemy back 2 squares plus the difference between your Strength Bonuses. Resisting costs 2 \glspl{ap}, and requires a resisted Strength + Combat roll. Cost: 2 \glspl{ap}]{Ram}
\subsubsection[Ram: Push the enemy back 2 squares plus the difference between your Strength Bonuses. Resisting costs 2 \glspl{ap}, and requires a resisted Strength + Combat roll. Cost: 3 \glspl{ap}]{Ram}