From 5bfe2fecf98991b98df155d926e93843f906ebd4 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 25 Jan 2023 14:27:17 +0100 Subject: [PATCH] update weapons chart --- charts.tex | 39 ++++++++++++++++++++------------------- combat.tex | 6 ++++-- 2 files changed, 24 insertions(+), 21 deletions(-) diff --git a/charts.tex b/charts.tex index f60f200f..43dd8a0f 100644 --- a/charts.tex +++ b/charts.tex @@ -1,44 +1,45 @@ \newcommand{\initiativechart}{ - \begin{nametable}[XX]{\Glsentrytext{ap} Costs} + \begin{nametable}[Xc]{\Glsentrytext{ap} Costs} - \textbf{Standard Actions} & \textbf{\Glsentrytext{ap}} \\\hline + \textbf{Standard Actions} & \textbf{\Glsentrytext{ap}} \\ + \hline - Attacking & (by Weapon) \\ + Attacking & by weapon \\ Drawing weapon & 1 \\ Guard Someone & 1 \\ - Ram & 2 \\\hline + Ram & 3 \\ - \hspace{3em}\textbf{Projectiles} & \\\hline + \hline + \hspace{3em}\textbf{Projectiles} & \\ + \hline Crossbow & 1 \\ Improvised projectile & 2 \\ - Reloading & 2 \\ - - Shortbow & 4 \\ - - Thrown weapon & 4 \\\hline + Longbow & 4 \\ - \hspace{3em}\textbf{\Glspl{quickaction}} & \\\hline + Reloading & 1 \\ - Defence & 2 \\ + Shortbow & 2 \\ - Keeping Edgy & 2 \\ + Thrown weapon & 4 \\ + \hline - Moving & 2 \\ + \hline + \textbf{Other Actions} & \\\hline - Speaking & 2 \\\hline + Cast a spell & $1 + Lv - Wts$ \\ - \hspace{3em}\textbf{Magic} & \\\hline + Keeping Edgy & 1 \\ - Cast a spell & $1 + Lv - Wts$ \\ + Moving & 1 \\ - Use magic item & 8 \\ + Speaking & 1 \\ \end{nametable} @@ -47,7 +48,7 @@ \newcommand{\weaponschart}{ \begin{nametable}[XXXXXX]{Improvised Weapons} - \textbf{Name} & \textbf{Attack Bonus} & \textbf{Damage Boous} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{\Glsentrytext{weightrating}} & Cost \\\hline + \textbf{Name} & \textbf{Attack Bonus} & \textbf{Damage Bonus} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{\Glsentrytext{weightrating}} & Cost \\\hline \boulder diff --git a/combat.tex b/combat.tex index 91b43aee..97c0d6d2 100644 --- a/combat.tex +++ b/combat.tex @@ -336,6 +336,7 @@ Moving targets add their Speed Bonus to the \gls{tn}, and stationary targets wit Just as with weapon combat, a high enough roll can be a Vitals Shot, ignoring all \gls{dr}. \subsubsection{The Long Bow}\index{Projectiles!Bow}\index{Bows} +\label{longbow} \iftoggle{verbose}{ Long bows (or `hunting bows') are difficult things to work but well worth it once the archer practices enough. @@ -362,7 +363,8 @@ What it lacks in punch it makes up for in quick draw time. As usual, for every five squares beyond the first two the archer suffers a -1 penalty to hit. The bow takes 2 \gls{ap} points to fire, so many shots can be fired in a \gls{round}. -Short bows have a maximum range of 20 squares and deal $1D6-1$ Damage. They often bring down prey by multiple arrows rather than the one. +Shortbows have a maximum range of 20 squares and deal $1D6-1$ Damage. +They often bring down prey by multiple arrows rather than the one. Reloading a short bow takes only 1 \gls{ap}. @@ -734,7 +736,7 @@ The character can take a moment to note their long-range surroundings, including This takes only 1 \gls{ap} and for the rest of the round, any time the character is being fired upon in combat they can use their basic Speed Bonus in a resisted action to leap out of the way of an incoming missile or targeted spell, such as a fireball. Spells which simply target people by gaze or magical effects such as polymorphing are unaffected. -\subsubsection[Ram: Push the enemy back 2 squares plus the difference between your Strength Bonuses. Resisting costs 2 \glspl{ap}, and requires a resisted Strength + Combat roll. Cost: 2 \glspl{ap}]{Ram} +\subsubsection[Ram: Push the enemy back 2 squares plus the difference between your Strength Bonuses. Resisting costs 2 \glspl{ap}, and requires a resisted Strength + Combat roll. Cost: 3 \glspl{ap}]{Ram} \index{Combat!Ram} \label{ram} -- GitLab