From 5bfe2fecf98991b98df155d926e93843f906ebd4 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 25 Jan 2023 14:27:17 +0100
Subject: [PATCH] update weapons chart

---
 charts.tex | 39 ++++++++++++++++++++-------------------
 combat.tex |  6 ++++--
 2 files changed, 24 insertions(+), 21 deletions(-)

diff --git a/charts.tex b/charts.tex
index f60f200f..43dd8a0f 100644
--- a/charts.tex
+++ b/charts.tex
@@ -1,44 +1,45 @@
 \newcommand{\initiativechart}{
 
-  \begin{nametable}[XX]{\Glsentrytext{ap} Costs}
+  \begin{nametable}[Xc]{\Glsentrytext{ap} Costs}
 
-  \textbf{Standard Actions} & \textbf{\Glsentrytext{ap}} \\\hline
+  \textbf{Standard Actions} & \textbf{\Glsentrytext{ap}} \\
+  \hline
 
-  Attacking      & (by Weapon) \\
+  Attacking      & by weapon \\
 
   Drawing weapon & 1 \\
 
   Guard Someone & 1 \\
 
-  Ram & 2 \\\hline
+  Ram & 3 \\
 
-  \hspace{3em}\textbf{Projectiles} & \\\hline
+  \hline
+  \hspace{3em}\textbf{Projectiles} & \\
+  \hline
 
   Crossbow & 1 \\
 
   Improvised projectile & 2 \\
 
-  Reloading & 2 \\
-
-  Shortbow & 4 \\
-
-  Thrown weapon & 4 \\\hline
+  Longbow   & 4 \\
 
-  \hspace{3em}\textbf{\Glspl{quickaction}} & \\\hline
+  Reloading & 1 \\
 
-  Defence & 2 \\
+  Shortbow & 2 \\
 
-  Keeping Edgy & 2 \\
+  Thrown weapon & 4 \\
+  \hline
 
-  Moving & 2 \\
+  \hline
+  \textbf{Other Actions} & \\\hline
 
-  Speaking & 2 \\\hline
+  Cast a spell & $1 + Lv - Wts$ \\
 
-  \hspace{3em}\textbf{Magic} & \\\hline
+  Keeping Edgy & 1 \\
 
-  Cast a spell & $1 + Lv - Wts$ \\
+  Moving & 1 \\
 
-  Use magic item & 8 \\
+  Speaking & 1 \\
 
   \end{nametable}
 
@@ -47,7 +48,7 @@
 \newcommand{\weaponschart}{
   \begin{nametable}[XXXXXX]{Improvised Weapons}
 
-  \textbf{Name} & \textbf{Attack Bonus} & \textbf{Damage Boous} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{\Glsentrytext{weightrating}} & Cost \\\hline
+  \textbf{Name} & \textbf{Attack Bonus} & \textbf{Damage Bonus} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{\Glsentrytext{weightrating}} & Cost \\\hline
 
   \boulder
 
diff --git a/combat.tex b/combat.tex
index 91b43aee..97c0d6d2 100644
--- a/combat.tex
+++ b/combat.tex
@@ -336,6 +336,7 @@ Moving targets add their Speed Bonus to the \gls{tn}, and stationary targets wit
 Just as with weapon combat, a high enough roll can be a Vitals Shot, ignoring all \gls{dr}.
 
 \subsubsection{The Long Bow}\index{Projectiles!Bow}\index{Bows}
+\label{longbow}
 
 \iftoggle{verbose}{
   Long bows (or `hunting bows') are difficult things to work but well worth it once the archer practices enough.
@@ -362,7 +363,8 @@ What it lacks in punch it makes up for in quick draw time.
 As usual, for every five squares beyond the first two the archer suffers a -1 penalty to hit.
 The bow takes 2 \gls{ap} points to fire, so many shots can be fired in a \gls{round}.
 
-Short bows have a maximum range of 20 squares and deal $1D6-1$ Damage. They often bring down prey by multiple arrows rather than the one.
+Shortbows have a maximum range of 20 squares and deal $1D6-1$ Damage.
+They often bring down prey by multiple arrows rather than the one.
 
 Reloading a short bow takes only 1 \gls{ap}.
 
@@ -734,7 +736,7 @@ The character can take a moment to note their long-range surroundings, including
 This takes only 1 \gls{ap} and for the rest of the round, any time the character is being fired upon in combat they can use their basic Speed Bonus in a resisted action to leap out of the way of an incoming missile or targeted spell, such as a fireball.
 Spells which simply target people by gaze or magical effects such as polymorphing are unaffected.
 
-\subsubsection[Ram: Push the enemy back 2 squares plus the difference between your Strength Bonuses. Resisting costs 2 \glspl{ap}, and requires a resisted Strength + Combat roll. Cost: 2 \glspl{ap}]{Ram}
+\subsubsection[Ram: Push the enemy back 2 squares plus the difference between your Strength Bonuses. Resisting costs 2 \glspl{ap}, and requires a resisted Strength + Combat roll. Cost: 3 \glspl{ap}]{Ram}
 \index{Combat!Ram}
 \label{ram}
 
-- 
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