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Unverified Commit 577f8791 authored by Malin Freeborn's avatar Malin Freeborn
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remove keeping edgy rule

parent a28d7ca5
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......@@ -568,14 +568,6 @@ Any enemy making a successful attack on you can choose to damage you, or to make
Guarding costs 1 \gls{ap}, and after that engaging in attacks costs the usual amount.
If either character moves away from the other, the guarding stops.
\subsubsection[Keep Edgy: Look out for missiles and resist them with Speed + Vigilance. Cost: 1 \gls{ap}]{Keeping Edgy}
\label{edgy}
\index{Combat!Keeping Edgy}
The character can take a moment to note their long-range surroundings, including archers and potential spell casters.
This takes only 1 \gls{ap} and for the rest of the round, any time the character is being fired upon in combat they can use their Speed + Vigilance Bonus in a resisted action to leap out of the way of an incoming missile or targeted spell, such as a fireball.
Spells which simply target people by gaze or magical effects such as polymorphing are unaffected (these spells are also resisted, but differently).
\subsubsection[Close Magic: Casters roll vs the enemy's standard Attack score]{Close Magic}
\index{Combat!Magic}
\index{Magic!Close}
......
......@@ -43,8 +43,6 @@
Cast a spell & $1 + Lv - Wts$ \\
Keeping Edgy & 1 \\
Moving & 1 \\
Speaking & 1 \\
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