@@ -568,14 +568,6 @@ Any enemy making a successful attack on you can choose to damage you, or to make
Guarding costs 1 \gls{ap}, and after that engaging in attacks costs the usual amount.
If either character moves away from the other, the guarding stops.
\subsubsection[Keep Edgy: Look out for missiles and resist them with Speed + Vigilance. Cost: 1 \gls{ap}]{Keeping Edgy}
\label{edgy}
\index{Combat!Keeping Edgy}
The character can take a moment to note their long-range surroundings, including archers and potential spell casters.
This takes only 1 \gls{ap} and for the rest of the round, any time the character is being fired upon in combat they can use their Speed + Vigilance Bonus in a resisted action to leap out of the way of an incoming missile or targeted spell, such as a fireball.
Spells which simply target people by gaze or magical effects such as polymorphing are unaffected (these spells are also resisted, but differently).
\subsubsection[Close Magic: Casters roll vs the enemy's standard Attack score]{Close Magic}