diff --git a/combat.tex b/combat.tex
index cf34017c01e80b04706b1405d19e6b1be12883ec..a0f5d54b820b4402d64fc5899dd18252a67e6091 100644
--- a/combat.tex
+++ b/combat.tex
@@ -568,14 +568,6 @@ Any enemy making a successful attack on you can choose to damage you, or to make
 Guarding costs 1 \gls{ap}, and after that engaging in attacks costs the usual amount.
 If either character moves away from the other, the guarding stops.
 
-\subsubsection[Keep Edgy: Look out for missiles and resist them with Speed + Vigilance. Cost: 1 \gls{ap}]{Keeping Edgy}
-\label{edgy}
-\index{Combat!Keeping Edgy}
-
-The character can take a moment to note their long-range surroundings, including archers and potential spell casters.
-This takes only 1 \gls{ap} and for the rest of the round, any time the character is being fired upon in combat they can use their Speed + Vigilance Bonus in a resisted action to leap out of the way of an incoming missile or targeted spell, such as a fireball.
-Spells which simply target people by gaze or magical effects such as polymorphing are unaffected (these spells are also resisted, but differently).
-
 \subsubsection[Close Magic: Casters roll vs the enemy's standard Attack score]{Close Magic}
 \index{Combat!Magic}
 \index{Magic!Close}
diff --git a/commands.tex b/commands.tex
index 67ef09efc34e57e1d8e797f6364baebc41267401..763cc35343379b86894225576cede3cf00deaea5 100644
--- a/commands.tex
+++ b/commands.tex
@@ -43,8 +43,6 @@
 
   Cast a spell & $1 + Lv - Wts$ \\
 
-  Keeping Edgy & 1 \\
-
   Moving & 1 \\
 
   Speaking & 1 \\