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Unverified Commit 56a977ab authored by Malin Freeborn's avatar Malin Freeborn
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......@@ -990,12 +990,6 @@ Starting money is $3D6-5$ \glspl{cp}, which doubles for every level the characte
For example, a character with Empathy 1 and Tactics 1 might roll a total of 7.
$7\times2\times2 = 28$, so the character starts out with 28 \glspl{cp}.
\subsection{No Background}
Characters in BIND have no backstory.
Instead, they spend 5 \glspl{storypoint} to create their backstory, and pull those elements into the game.
See \autoref{stories} for some suggested stories to spend the points on.
\end{multicols}
\iftoggle{verbose}{
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Subproject commit ae9aafbc63e69b89da039cdfc30a623a2ad36313
Subproject commit 277818a12e43667bf5381395e12d7106874c1a79
......@@ -241,21 +241,15 @@ Standing alone against a towering ogre is a nightmare, but three warriors standi
A battle against thirty goblins can really take its toll, but three different battles against ten goblins can be child's play.
To represent this, we have \textit{the \gls{xp} Discount} -- a price you pay for every member of the party.
\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}}
For every member of the party, that many points are deducted from one monster's \gls{xp} value (to a minimum of 0).
If the party has two members, the first two monsters have 2 \gls{xp} deducted from their total value.
If the party has five members, the first five monsters have 5 \gls{xp} deducted from their total.
\iftoggle{verbose}{
\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}}
If a single warrior defeats a dragon worth 22 \gls{xp}, then the warrior receives 21 \gls{xp}, because 1 \gls{xp} is removed from the total.
If he fights 10 ghouls worth 2 \gls{xp} each, then he receives 1 for the first, and 2 for the rest, for a total of 19 \gls{xp}.
\sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}}
}{}
However, if five characters are fighting the 10 ghouls together, they each deduct 5 \gls{xp} from a single monster.
The first five ghouls are worth nothing, because each net ($2 - 5 = $) 0 \gls{xp}.
Only the last 5 ghouls count, bringing 10 \gls{xp} in total. Dividing this among 5 players, each receives 2 \gls{xp} at the end.
......@@ -279,6 +273,8 @@ If players need to discount multiple adversaries, they are counted from highest
\subsection{Spending \gls{xp}}
\sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}}
At the end of each session, players can spend their \glspl{xp} to improve their characters.
Spending \glspl{xp} suddenly can only be done by spending a \gls{storypoint}.%
\footnote{\nameref{surpriseSkill} story is on page \pageref{surpriseSkill}.}
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