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Malin Freeborn
core
Commits
56a977ab
Unverified
Commit
56a977ab
authored
1 year ago
by
Malin Freeborn
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cc.tex
+0
-6
0 additions, 6 deletions
cc.tex
config
+1
-1
1 addition, 1 deletion
config
rules.tex
+3
-7
3 additions, 7 deletions
rules.tex
with
4 additions
and
14 deletions
cc.tex
+
0
−
6
View file @
56a977ab
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@@ -990,12 +990,6 @@ Starting money is $3D6-5$ \glspl{cp}, which doubles for every level the characte
For example, a character with Empathy 1 and Tactics 1 might roll a total of 7.
$
7
\times
2
\times
2
=
28
$
, so the character starts out with 28
\glspl
{
cp
}
.
\subsection
{
No Background
}
Characters in BIND have no backstory.
Instead, they spend 5
\glspl
{
storypoint
}
to create their backstory, and pull those elements into the game.
See
\autoref
{
stories
}
for some suggested stories to spend the points on.
\end{multicols}
\iftoggle
{
verbose
}{
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config
@
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rules.tex
+
3
−
7
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56a977ab
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@@ -241,21 +241,15 @@ Standing alone against a towering ogre is a nightmare, but three warriors standi
A battle against thirty goblins can really take its toll, but three different battles against ten goblins can be child's play.
To represent this, we have
\textit
{
the
\gls
{
xp
}
Discount
}
-- a price you pay for every member of the party.
\sidepic
{
Roch
_
Hercka/xp-1
}{
\label
{
roch:xp1
}}
For every member of the party, that many points are deducted from one monster's
\gls
{
xp
}
value (to a minimum of 0).
If the party has two members, the first two monsters have 2
\gls
{
xp
}
deducted from their total value.
If the party has five members, the first five monsters have 5
\gls
{
xp
}
deducted from their total.
\
iftoggle
{
verbose
}{
\
sidepic
{
Roch
_
Hercka/xp-1
}{
\label
{
roch:xp1
}}
If a single warrior defeats a dragon worth 22
\gls
{
xp
}
, then the warrior receives 21
\gls
{
xp
}
, because 1
\gls
{
xp
}
is removed from the total.
If he fights 10 ghouls worth 2
\gls
{
xp
}
each, then he receives 1 for the first, and 2 for the rest, for a total of 19
\gls
{
xp
}
.
\sidepic
{
Roch
_
Hercka/xp-2
}{
\label
{
roch:xp2
}}
}{}
However, if five characters are fighting the 10 ghouls together, they each deduct 5
\gls
{
xp
}
from a single monster.
The first five ghouls are worth nothing, because each net (
$
2
-
5
=
$
) 0
\gls
{
xp
}
.
Only the last 5 ghouls count, bringing 10
\gls
{
xp
}
in total. Dividing this among 5 players, each receives 2
\gls
{
xp
}
at the end.
...
...
@@ -279,6 +273,8 @@ If players need to discount multiple adversaries, they are counted from highest
\subsection
{
Spending
\gls
{
xp
}}
\sidepic
{
Roch
_
Hercka/xp-2
}{
\label
{
roch:xp2
}}
At the end of each session, players can spend their
\glspl
{
xp
}
to improve their characters.
Spending
\glspl
{
xp
}
suddenly can only be done by spending a
\gls
{
storypoint
}
.
%
\footnote
{
\nameref
{
surpriseSkill
}
story is on page
\pageref
{
surpriseSkill
}
.
}
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