From 56a977abc30fbd5fa065645e5700b98baa087a32 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Thu, 25 May 2023 10:37:54 +0200
Subject: [PATCH] formatting

---
 cc.tex    |  6 ------
 config    |  2 +-
 rules.tex | 10 +++-------
 3 files changed, 4 insertions(+), 14 deletions(-)

diff --git a/cc.tex b/cc.tex
index 4c00a9a9..4dc91ec2 100644
--- a/cc.tex
+++ b/cc.tex
@@ -990,12 +990,6 @@ Starting money is $3D6-5$ \glspl{cp}, which doubles for every level the characte
 For example, a character with Empathy 1 and Tactics 1 might roll a total of 7.
 $7\times2\times2 = 28$, so the character starts out with 28 \glspl{cp}.
 
-\subsection{No Background}
-
-Characters in BIND have no backstory.
-Instead, they spend 5 \glspl{storypoint} to create their backstory, and pull those elements into the game.
-See \autoref{stories} for some suggested stories to spend the points on.
-
 \end{multicols}
 
 \iftoggle{verbose}{
diff --git a/config b/config
index ae9aafbc..277818a1 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit ae9aafbc63e69b89da039cdfc30a623a2ad36313
+Subproject commit 277818a12e43667bf5381395e12d7106874c1a79
diff --git a/rules.tex b/rules.tex
index a6099e7e..ef58fff9 100644
--- a/rules.tex
+++ b/rules.tex
@@ -241,21 +241,15 @@ Standing alone against a towering ogre is a nightmare, but three warriors standi
 A battle against thirty goblins can really take its toll, but three different battles against ten goblins can be child's play.
 To represent this, we have \textit{the \gls{xp} Discount} -- a price you pay for every member of the party.
 
-\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}}
-
-
 For every member of the party, that many points are deducted from one monster's \gls{xp} value (to a minimum of 0).
 If the party has two members, the first two monsters have 2 \gls{xp} deducted from their total value.
 If the party has five members, the first five monsters have 5 \gls{xp} deducted from their total.
 
-\iftoggle{verbose}{
+\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}}
 
 If a single warrior defeats a dragon worth 22 \gls{xp}, then the warrior receives 21 \gls{xp}, because 1 \gls{xp} is removed from the total.
 If he fights 10 ghouls worth 2 \gls{xp} each, then he receives 1 for the first, and 2 for the rest, for a total of 19 \gls{xp}.
 
-\sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}}
-}{}
-
 However, if five characters are fighting the 10 ghouls together, they each deduct 5 \gls{xp} from a single monster.
 The first five ghouls are worth nothing, because each net ($2 - 5 = $) 0 \gls{xp}.
 Only the last 5 ghouls count, bringing 10 \gls{xp} in total.  Dividing this among 5 players, each receives 2 \gls{xp} at the end.
@@ -279,6 +273,8 @@ If players need to discount multiple adversaries, they are counted from highest
 
 \subsection{Spending \gls{xp}}
 
+\sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}}
+
 At the end of each session, players can spend their \glspl{xp} to improve their characters.
 Spending \glspl{xp} suddenly can only be done by spending a \gls{storypoint}.%
 \footnote{\nameref{surpriseSkill} story is on page \pageref{surpriseSkill}.}
-- 
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