From 56a977abc30fbd5fa065645e5700b98baa087a32 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 25 May 2023 10:37:54 +0200 Subject: [PATCH] formatting --- cc.tex | 6 ------ config | 2 +- rules.tex | 10 +++------- 3 files changed, 4 insertions(+), 14 deletions(-) diff --git a/cc.tex b/cc.tex index 4c00a9a9..4dc91ec2 100644 --- a/cc.tex +++ b/cc.tex @@ -990,12 +990,6 @@ Starting money is $3D6-5$ \glspl{cp}, which doubles for every level the characte For example, a character with Empathy 1 and Tactics 1 might roll a total of 7. $7\times2\times2 = 28$, so the character starts out with 28 \glspl{cp}. -\subsection{No Background} - -Characters in BIND have no backstory. -Instead, they spend 5 \glspl{storypoint} to create their backstory, and pull those elements into the game. -See \autoref{stories} for some suggested stories to spend the points on. - \end{multicols} \iftoggle{verbose}{ diff --git a/config b/config index ae9aafbc..277818a1 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit ae9aafbc63e69b89da039cdfc30a623a2ad36313 +Subproject commit 277818a12e43667bf5381395e12d7106874c1a79 diff --git a/rules.tex b/rules.tex index a6099e7e..ef58fff9 100644 --- a/rules.tex +++ b/rules.tex @@ -241,21 +241,15 @@ Standing alone against a towering ogre is a nightmare, but three warriors standi A battle against thirty goblins can really take its toll, but three different battles against ten goblins can be child's play. To represent this, we have \textit{the \gls{xp} Discount} -- a price you pay for every member of the party. -\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}} - - For every member of the party, that many points are deducted from one monster's \gls{xp} value (to a minimum of 0). If the party has two members, the first two monsters have 2 \gls{xp} deducted from their total value. If the party has five members, the first five monsters have 5 \gls{xp} deducted from their total. -\iftoggle{verbose}{ +\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}} If a single warrior defeats a dragon worth 22 \gls{xp}, then the warrior receives 21 \gls{xp}, because 1 \gls{xp} is removed from the total. If he fights 10 ghouls worth 2 \gls{xp} each, then he receives 1 for the first, and 2 for the rest, for a total of 19 \gls{xp}. -\sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}} -}{} - However, if five characters are fighting the 10 ghouls together, they each deduct 5 \gls{xp} from a single monster. The first five ghouls are worth nothing, because each net ($2 - 5 = $) 0 \gls{xp}. Only the last 5 ghouls count, bringing 10 \gls{xp} in total. Dividing this among 5 players, each receives 2 \gls{xp} at the end. @@ -279,6 +273,8 @@ If players need to discount multiple adversaries, they are counted from highest \subsection{Spending \gls{xp}} +\sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}} + At the end of each session, players can spend their \glspl{xp} to improve their characters. Spending \glspl{xp} suddenly can only be done by spending a \gls{storypoint}.% \footnote{\nameref{surpriseSkill} story is on page \pageref{surpriseSkill}.} -- GitLab