@@ -154,6 +154,8 @@ If you are interrupted after the aim, but before the shot, you lose all bonuses
The character can hold their actions, persistently defending themself rather than attacking. They gain +2 to their Evasion Factor during this time. At any time they can give up the protection just as if they had held their action normally; this allows their to act at 1 higher Initiative than the current Initiative Count.
Each time you take this Knack, you gain an additional +1 Bonus to your Evasion Factor.