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Commit 50046f26 authored by Malin Freeborn's avatar Malin Freeborn
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add cc summary references

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......@@ -22,9 +22,9 @@ Otherwise, you fail.
\item{Roll to get a random race (`Human', `Dwarf', `Elf', et c.}
\item{Roll dice get a random Strength, Dexterity, and the other Attributes.}
\item{Spend 50 XP on Attributes and Skills. You might also buy Knacks or Magic.}
\item{Grab some adventuring items.}
\item{Select a god or code to follow, which grants you XP.}
\item{Spend 50 XP on Attributes and Skills. You might also buy Knacks or Magic. (Page \pageref{xp})}
\item{Grab some adventuring items and weapons. (Page \pageref{start_equipment})}
\item{Select a god or code to follow, which grants you XP. (Page \pageref{gods_codes})}
\end{enumerate}
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......@@ -17,7 +17,7 @@ Everyone may begin as a blank slate, but the backstories ensure they'll soon bec
Players then roll up random characters, then interpret what those roles mean.
What kind of gnoll is intelligent yet clumsy?
What kind of dwarf if slow to run, but thinks fast?
What kind of dwarf is slow to run, but thinks fast?
Once you have a concept, spend your starting \glsentrytext{xp} to increase low Attributes and gain Skills.
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