diff --git a/cc.tex b/cc.tex
index 124bb037ccfe392398884cf72ab34569f2412244..5bd980715d88170877b0e6a9bfb9e2900fd78f59 100644
--- a/cc.tex
+++ b/cc.tex
@@ -22,9 +22,9 @@ Otherwise, you fail.
 
 \item{Roll to get a random race (`Human', `Dwarf', `Elf', et c.}
 \item{Roll dice get a random Strength, Dexterity, and the other Attributes.}
-\item{Spend 50 XP on Attributes and Skills. You might also buy Knacks or Magic.}
-\item{Grab some adventuring items.}
-\item{Select a god or code to follow, which grants you XP.}
+\item{Spend 50 XP on Attributes and Skills. You might also buy Knacks or Magic. (Page \pageref{xp})}
+\item{Grab some adventuring items and weapons. (Page \pageref{start_equipment})}
+\item{Select a god or code to follow, which grants you XP. (Page \pageref{gods_codes})}
 
 \end{enumerate}
 
diff --git a/intro.tex b/intro.tex
index e2e20b5fb2e5cb62fec8b4782be947d054824e23..e16afa1a1dd1b4597384b77287d5f90974b6a73e 100644
--- a/intro.tex
+++ b/intro.tex
@@ -17,7 +17,7 @@ Everyone may begin as a blank slate, but the backstories ensure they'll soon bec
 
 Players then roll up random characters, then interpret what those roles mean.
 What kind of gnoll is intelligent yet clumsy?
-What kind of dwarf if slow to run, but thinks fast?
+What kind of dwarf is slow to run, but thinks fast?
 
 Once you have a concept, spend your starting \glsentrytext{xp} to increase low Attributes and gain Skills.