diff --git a/cc.tex b/cc.tex index 124bb037ccfe392398884cf72ab34569f2412244..5bd980715d88170877b0e6a9bfb9e2900fd78f59 100644 --- a/cc.tex +++ b/cc.tex @@ -22,9 +22,9 @@ Otherwise, you fail. \item{Roll to get a random race (`Human', `Dwarf', `Elf', et c.} \item{Roll dice get a random Strength, Dexterity, and the other Attributes.} -\item{Spend 50 XP on Attributes and Skills. You might also buy Knacks or Magic.} -\item{Grab some adventuring items.} -\item{Select a god or code to follow, which grants you XP.} +\item{Spend 50 XP on Attributes and Skills. You might also buy Knacks or Magic. (Page \pageref{xp})} +\item{Grab some adventuring items and weapons. (Page \pageref{start_equipment})} +\item{Select a god or code to follow, which grants you XP. (Page \pageref{gods_codes})} \end{enumerate} diff --git a/intro.tex b/intro.tex index e2e20b5fb2e5cb62fec8b4782be947d054824e23..e16afa1a1dd1b4597384b77287d5f90974b6a73e 100644 --- a/intro.tex +++ b/intro.tex @@ -17,7 +17,7 @@ Everyone may begin as a blank slate, but the backstories ensure they'll soon bec Players then roll up random characters, then interpret what those roles mean. What kind of gnoll is intelligent yet clumsy? -What kind of dwarf if slow to run, but thinks fast? +What kind of dwarf is slow to run, but thinks fast? Once you have a concept, spend your starting \glsentrytext{xp} to increase low Attributes and gain Skills.