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Unverified Commit 4f862d05 authored by Malin Freeborn's avatar Malin Freeborn
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remove disarm and finishing blow knacks

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......@@ -47,12 +47,6 @@ The same attack roll can be recycled for the secondary target, so if a character
This knack can only be used with missile weapons if enemies are standing in a direct line.
\subsubsection{Disarm}
The character can disarm an opponent with the flick of any weapon with an attack bonus of +1 or more.
When making a standard attack roll, with more \glspl{ap} than an opponent, they can take a -1 penalty to the roll to use this manoeuvre.
If the disarm attempt is successful, the weapon is thrown $1D3$ squares in a random direction.
\subsubsection{Dodger}
\label{dodger}
......@@ -67,10 +61,6 @@ They may do nothing but move towards the enemy at your full pace.
If they arrive uninterrupted, they gain a bonus to Strength, Dexterity, and Speed, equal to half the number of Knacks they have (rounded up), for a single, immediate, attack.
\subsubsection{Finishing Blow}\label{finishingblow}
Any attack the character makes of 12 Damage or more gains a number of additional Damage equal to the number of Knacks they have.
\subsubsection{Guardian}
The character can defend others at a cost of 0 \glspl{ap}, and gain a +1 bonus when defending someone from attack (but only when someone attempts to hit the target -- not when they try to hit the defending character).
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