diff --git a/knacks.tex b/knacks.tex
index 22e62c45abf10b1e7356d047a188049b8e4ecab3..40e1217834365fbce636a777886c17c1594dead5 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -47,12 +47,6 @@ The same attack roll can be recycled for the secondary target, so if a character
 
 This knack can only be used with missile weapons if enemies are standing in a direct line.
 
-\subsubsection{Disarm}
-
-The character can disarm an opponent with the flick of any weapon with an attack bonus of +1 or more.
-When making a standard attack roll, with more \glspl{ap} than an opponent, they can take a -1 penalty to the roll to use this manoeuvre.
-If the disarm attempt is successful, the weapon is thrown $1D3$ squares in a random direction.
-
 \subsubsection{Dodger}
 \label{dodger}
 
@@ -67,10 +61,6 @@ They may do nothing but move towards the enemy at your full pace.
 
 If they arrive uninterrupted, they gain a bonus to Strength, Dexterity, and Speed, equal to half the number of Knacks they have (rounded up), for a single, immediate, attack.
 
-\subsubsection{Finishing Blow}\label{finishingblow}
-
-Any attack the character makes of 12 Damage or more gains a number of additional Damage equal to the number of Knacks they have.
-
 \subsubsection{Guardian}
 
 The character can defend others at a cost of 0 \glspl{ap}, and gain a +1 bonus when defending someone from attack (but only when someone attempts to hit the target -- not when they try to hit the defending character).