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Commit 4adf9951 authored by Malin Freeborn's avatar Malin Freeborn
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remove range problems after spell is cast

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......@@ -196,19 +196,14 @@ Every scene, characters regenerate 2 Mana plus their Wits Bonus.
If this total would be 0 then the amount of time required to gather a single \gls{mp} increases by 1 scene.
Characters with a Wits score of -2 must wait 2 scenes before regenerating 1 \gls{mp} while those with Wits -3 must wait 3 scenes.
\needspace{15em}
\subsection{Range}
\begin{wrapfigure}{r}{.16\textwidth}
\begin{wrapfigure}{r}{.20\textwidth}
\begin{rollchart}
Wits & Range \\\hline
-4 & 1 \\
-3 & 2 \\
-2 & 3 \\
-1 & 4 \\
......@@ -221,8 +216,6 @@ Characters with a Wits score of -2 must wait 2 scenes before regenerating 1 \gls
3 & 20 \\
4 & 25 \\
\end{rollchart}
\end{wrapfigure}
......@@ -237,9 +230,19 @@ Magic extends all around the character but mages can rarely affect targets anywh
Spells which affect a large area are only restricted by where they \emph{start}.
A \textit{Wide Fireball} covering 3 squares might be cast 5 squares away, but it could extend past that, reaching a total of 7 squares.
\iftoggle{verbose}{%
This range limitation applies to all magic, including Song magic.
While a tune may carry over the hilltops, the force of the magic usually remains close to the caster.
}{}
If a caster leaves a spell, the spell remains, with no regard for range limitations.
\iftoggle{verbose}{%
A mage could cast an illusion over a dog, and leave the area, but the spell remains despite the dog being miles away.
}{}
\subsection{Instant \& Continuous Spells}
\index{Continuous Spells}
\index{Instant Spells}
......
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