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Malin Freeborn
core
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4adf9951
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4adf9951
authored
4 years ago
by
Malin Freeborn
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remove range problems after spell is cast
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5dc220e1
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magic.tex
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-8
11 additions, 8 deletions
magic.tex
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magic.tex
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4adf9951
...
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@@ -196,19 +196,14 @@ Every scene, characters regenerate 2 Mana plus their Wits Bonus.
If this total would be 0 then the amount of time required to gather a single
\gls
{
mp
}
increases by 1 scene.
Characters with a Wits score of -2 must wait 2 scenes before regenerating 1
\gls
{
mp
}
while those with Wits -3 must wait 3 scenes.
\needspace
{
15em
}
\subsection
{
Range
}
\begin{wrapfigure}
{
r
}{
.
16
\textwidth
}
\begin{wrapfigure}
{
r
}{
.
20
\textwidth
}
\begin{rollchart}
Wits
&
Range
\\\hline
-4
&
1
\\
-3
&
2
\\
-2
&
3
\\
-1
&
4
\\
...
...
@@ -221,8 +216,6 @@ Characters with a Wits score of -2 must wait 2 scenes before regenerating 1 \gls
3
&
20
\\
4
&
25
\\
\end{rollchart}
\end{wrapfigure}
...
...
@@ -237,9 +230,19 @@ Magic extends all around the character but mages can rarely affect targets anywh
Spells which affect a large area are only restricted by where they
\emph
{
start
}
.
A
\textit
{
Wide Fireball
}
covering 3 squares might be cast 5 squares away, but it could extend past that, reaching a total of 7 squares.
\iftoggle
{
verbose
}{
%
This range limitation applies to all magic, including Song magic.
While a tune may carry over the hilltops, the force of the magic usually remains close to the caster.
}{}
If a caster leaves a spell, the spell remains, with no regard for range limitations.
\iftoggle
{
verbose
}{
%
A mage could cast an illusion over a dog, and leave the area, but the spell remains despite the dog being miles away.
}{}
\subsection
{
Instant
\&
Continuous Spells
}
\index
{
Continuous Spells
}
\index
{
Instant Spells
}
...
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