diff --git a/magic.tex b/magic.tex index 17abd3f42f0fd4576ff96774589fbaecb5511da7..a513d090d6122cbb24c27c7087664d2ad7d32c16 100644 --- a/magic.tex +++ b/magic.tex @@ -196,19 +196,14 @@ Every scene, characters regenerate 2 Mana plus their Wits Bonus. If this total would be 0 then the amount of time required to gather a single \gls{mp} increases by 1 scene. Characters with a Wits score of -2 must wait 2 scenes before regenerating 1 \gls{mp} while those with Wits -3 must wait 3 scenes. -\needspace{15em} \subsection{Range} -\begin{wrapfigure}{r}{.16\textwidth} +\begin{wrapfigure}{r}{.20\textwidth} \begin{rollchart} Wits & Range \\\hline - -4 & 1 \\ - - -3 & 2 \\ - -2 & 3 \\ -1 & 4 \\ @@ -221,8 +216,6 @@ Characters with a Wits score of -2 must wait 2 scenes before regenerating 1 \gls 3 & 20 \\ - 4 & 25 \\ - \end{rollchart} \end{wrapfigure} @@ -237,9 +230,19 @@ Magic extends all around the character but mages can rarely affect targets anywh Spells which affect a large area are only restricted by where they \emph{start}. A \textit{Wide Fireball} covering 3 squares might be cast 5 squares away, but it could extend past that, reaching a total of 7 squares. +\iftoggle{verbose}{% + This range limitation applies to all magic, including Song magic. While a tune may carry over the hilltops, the force of the magic usually remains close to the caster. +}{} + +If a caster leaves a spell, the spell remains, with no regard for range limitations. + +\iftoggle{verbose}{% + A mage could cast an illusion over a dog, and leave the area, but the spell remains despite the dog being miles away. +}{} + \subsection{Instant \& Continuous Spells} \index{Continuous Spells} \index{Instant Spells}